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===Dark Hereticus Discipline=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> A slightly retooled version of the Psychic Discipline found in Chaos Space Marines. <div class="mw-collapsible-content"> #'''Infernal Gaze (Warp Charge 5):''' Pick an enemy unit within 18" (24" with BoS) to have a staring contest with and roll 3 dice; any results of a 4+ cause a mortal wound. While not as spammable and reliable as ''Smite'', it can target specific enemy units rather than just the closest. #'''Warptime (Warp Charge 6):''' Pick a friendly Chaos Marine unit within 3" (9" with BoS); that unit can immediately move as though it were the movement phase. Can't be applied more than once in a turn. Still FANTASTIC. Even better for the Thousand sons than other CSM legions as their legion trait lets you cast the spell from further away. Units moved with this power still suffer -1 to BS for moving with Heavy Weapons. #*Note: FAQ states that units that arrive from reserves or have been relocated cannot move except when piling-in or charging. #'''Prescience (Warp Charge 7):''' Pick a friendly Chaos Marine unit within 18" (24" with BoS); that unit adds 1 to their hit rolls (shooting and close combat) until the next psychic phase. Tougher than the others to pull off, but rightfully so, as this power can be a tremendous force multiplier for your army. However, do not cast this power on any unit that already hits on a 2+, unless it is carrying a lot of plasma and you're very determined to keep it alive through overcharging. You will be wasting the effect since a to hit roll of 1 always fails to hit, regardless of modifiers. #* Prescience provides greater gains in efficiency when cast on units with lower stats or a large number of shots, (e.g BS4+ becoming 3+ is an improvement of offensive output of 133%; BS3+ to BS2+ is 125%. Likewise, on units with better shooting attacks, the increased offensive output is more useful. Especially devastating on a unit that can both shoot and charge in the same turn, Such as Scarab Occult. As if you needed another reason to drop a Sorcerer behind them when they deepstrike. #* Think about this in a close combat standpoint. Cast this on a blob of Tzaangors and that's a lot more hits. But on the flip side it's smart to cast this on units like your Scarab Occult Terminators as they will hit on a 2+ in shooting and close combat as well as get DttFE on a 5+. Or if you're feeling really mean throw this on Magnus and see any high wound and high toughness imperium unit cry as he wipes an entire unit per turn #'''Death Hex (Warp Charge 8):''' Target an enemy unit within 12" (18" with BoS) - they cannot take invulnerable saves. There is a very crucial difference between Death Hex and Null Zone; Null Zone is a 6" bubble around the psyker, whereas Death Hex has a longer range that the Sons extend even further and can choose a specific target, which arguably makes it much more flexible. Since you're only unable to target characters in the Shooting phase, you can strip Girlyman or Cawl or Celestine of their invuln save and then rip them to pieces in close combat. #'''Diabolic Strength (Warp Charge 6):''' Targeted model gains +2 strength, +1 attack. Magnus the Red can cast this, and is nasty as hell when he's under its effects. #'''Gift of Chaos (Warp Charge 6):''' Targets an enemy unit within 6" (12" with BoS). Roll a die. If you roll higher than the unit's highest toughness, it suffers d3+3 mortal wounds. If a Character is slain, add a Chaos Spa.... err, an unnameable beast to your army. Or use it on an enemy squad and turn 4 to 6 single wound models to slag with one spell. #*This is diabolical if used right. In order to use it right, give the power to a sorcerer, put that sucker in terminator armor and deep strike him with other termies near the enemy's HQ and go to town, with BoS and a cheeky drop you can cast it the turn you arrive. unfortunately, the unspeakable costs points in matched play as per the rulebook FAQ. #*Alternatively you could just stuff a vanilla Sorcerer into a Rhino to get him to an enemy character. Add a havoc launcher and/or rubrics to butter up whoever you're going for. #*NOTE: This is only effective against low-toughness characters, so don't expect it to work on Space Marines or Orks. But against [[Imperial Guard|factions with important buffer characters]] or [[Dark Eldar|expensive low-toughness models]], it can shine. #* No use against Marines or Orks? Having a 1/3 chance(5 or 6) of instantly murdering a Captain or Warboss sounds pretty damn worth a try. Plus, there's nothing more brutally, cruelly, dickishly satisfying than watching your opponents honorable Captain, Warboss, Farseer, or even named characters devolve into a heap of screeching, flailing, chaos-infused flesh. #* Don't you dare try this on Tyranid HQs. You will fail miserably. </div></div>
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