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==Secondaries== This section has not been updated to account for Chapter Approved 2022: War Zone Nephilim <tabs> <tab name="Purge the Enemy"> *''Assassinate:'' *''Bring it Down:'' *''Titan Slayers:'' Very much not likely. You lack the firepower needed to even consider nailing a knight within a reasonable number of turns, let alone a baneblade or a titan. *''Slay the Warlord:'' *''Purge the Heretic:'' Score 1 VP at the end of your shooting phases when you wipe out an enemy unit using either bolt, flamer or melta weapons, giving +1 VP if you did it with all three for a maximum of 4 VP. </tab> <tab name="Warpcraft"> *''Abhor the Witch:'' The only one you can actually do from this category, considering your lack of any psykers. That said, don't expect an easy time as your deny powers are limited barring an Inquisitor. </tab> <tab name="No Mercy, No Respite"> *''Thin their Ranks:'' *''Attrition:'' *''While We Stand, We Fight:'' *''First Strike:'' *''A Leap of Faith:'' Whenever you use two acts of faith on your sisters in a turn, you score 1 VP if it was on your turn or 2 VP if it was on your enemy's, adding +1 if you used three or more acts to a maximum of 12 VP. This doesn't include any miracle die granted by cherubs. This will expect you to be very liberal with your die, so be sure to load up with ways to preserve die or the Triumph to grant more of them. </tab> <tab name="Battlefield Supremacy"> *''Engage on All Fronts:'' *''Linebreaker:'' *''Domination:'' *''Defend the Shrine:'' At game start, the enemy can mark one objective point in their DZ to be a shrine. For each turn you occupy that point, you score 3 VP, scoring another 3 VP if you end the game with it in your possession. However, you lose 3 VP if the game ends and the enemy has control of the shrine. </tab> <tab name="Shadow Operations"> *''Raise the Banners High:'' A bit of a trade with Sacred Grounds, the faction-exclusive one. While this isn't nearly as risky and can be done by ANY models (so you can have Crusaders capping), this will require more objectives to catch up to the number of points that you can score with the exclusive one. *''Investigate Sites:'' *''Repair Teleportation Homer:'' *''Sacred Grounds:'' {{W40kKeyword|Adepta Sororitas Infantry}} and {{W40kKeyword|Cult Imperialis Priest}} models gain a new action. Whenever they're on an objective point that isn't threatened by the enemy, they can sacrifice their turn to sanctify the objective, granting it the Inspiring trait for your army on your next turn. If you score this on an objective in your DZ, it gives 1 VP, but it gives 4 VP, so be sure to keep your cappers in place. </tab> </tabs>
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