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===Elites=== *'''Deathwatch Vanguard Veterans:''' Vanguard Veterans, but with slightly more toys. Replace both weapons for a heavy thunder hammer and start playing whack-a-mole with Carnifexes, or replace one weapon for hand flamers or inferno pistols. *'''Deathwatch Terminator Squad:''' Smash together a Terminator and Terminator Assault Squad, and this is what you're left with. They start out equipped like a regular Terminator Squad (sword and bolter Sergeant, and four fist and bolter Terminators). But up to three of them can swap out their bolter for a Terminator Heavy Weapon (which includes plasma cannons this edition), any powerfist can be replaced with a chainfist or power weapon, and any model can swap their default guns for a thunder hammer and storm shield, or a pair of lightning claws. ** 9th edition has been a kneecap for these guys. Losing special issue ammo for their storm bolters and the bonkers-tier customisation that they used to enjoy makes them a little less flexible in their desired role. ** The points difference between a power weapon and a powerfist is only 2pts for these guys. Sarge is stuck with the pointy sword, but any other guy can take whatever they wish. **TDLR version of the Dark Angels comparison: Plasma Cannons excel against hordes and the odd TEQ. Assault Cannons are great against MEQs and light vehicles. While Cyclones are the most expensive option, they are superior to both. Since Deathwatch doesn't have a reliable source of rerolls such as DA Grim Resolve without HQs. You might as well take all three Cyclones. Combined with Bolter Discipline they can put out an absurd amount of [[Dakka]]. **The best IC for them is obviously a Terminator Watch Captain with a Combi-Plasma (for four shot rolls at 12") and a wrist mounted grenade launcher. The best relic option for him are the Banebolts.
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