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Warhammer 40,000/9th Edition Tactics/Imperial Knights
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====={{W40Kkeyword|[[House Vulker]]}}===== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> In the grim darkness of the far future, ...<br> Thematically, ...<br> On the tabletop, ... <br> <div class="mw-collapsible-content"> *'''Household Tradition - Firestorm Protocols''': Unchanged from before, when targeting the closest enemy unit with a ranged weapon, re-roll hit rolls of 1. A good choice for Knights that like to get in their opponent's faces with short-ranged weapons, like the Atrapos (the Valiant benefits little from this trait since the Conflagration Cannon already auto hits l, while the Thundercoil Harpoon re-rolls failed hit rolls against {{W40Kkeyword|Vehicle}} and {{W40Kkeyword|Monster}} units). Also makes the Castellan's Plasma Decimator safer to use when overcharged. *'''Warlord Trait - Adamantium Knight:''' Wound rolls of 1, 2, and 3 made against the Warlord with this WT are auto-fails, even if the wound chart says otherwise. **Considering that most of the Knights have T8, this will mean even dedicated superheavy-killer weapons as Volcano Cannons will only be able to wound on a 4+, dramatically reducing their effectiveness against you. **A lot of armies do not have widespread access to strength 9 or higher weaponry, so this only really matters if you're up against Guard players (lascannon swarms and shadowswords) or against other superheavies and (god-emperor forbid) Titans. In short, you usually won't need this trait, but when you do it will be a life-saver, so consider buying it in with Exalted Court if you're facing a list with significant S9 or higher. *'''Relic - The Auric Mask:''' When an enemy takes a Morale test within 12" of the user, it must roll 2d6 and keep the highest. *'''Stratagem - Saturation Bombardment (1cp/2CP):''' Still the same, use before a model shoots. Any unmodified hit rolls of 6 cause 2 hits instead of 1. Better on Crusaders, the more dakka the better. *'''Tactics:''' </div></div>
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