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===[[Szarekhan Dynasty|Szarekhan]]=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> [[File:SzarekhanSymbol.jpg|80px|left|]] ''After 60 million years, we still give glory to Szarekh, the last and greatest of the Silent Kings!'' The Szarekhan Dynasty is the kingdom of the Silent King. Though they have been slow to wake and weaker than they once were, awaken they have to heed their king's call. Many who were subsumed by other dynasties have returned to their true master's side, aware of the great power they should serve. As for the crunch, the Szarekhan has some nice traits and synergizes well with their fluff as the personal dynasty of the anti-Psyker Silent King. Their Command Protocols gives them some situational (but still common) durability and reliability. <div class="mw-collapsible-content"> *'''Dynastic Code: Uncanny Artificers:''' 5+++ FNP against mortal wounds (like the Black Templars) and one re-roll to wound every time a unit fights or shoots (like the Salamanders). **Dynastic Protocol: Protocol of the Undying Legions applies both Directives (Regain an additional wound when using Living Metal, re-roll one die when activating reanimation protocols) when active. ***Your multi-wound units are an absolute pain to remove now, especially with the changes to CORE, which expands the list of models that a Technomancer can reanimate. Wraiths can spring up a bit more often, and rebuilt by a Technomancer when they don't. Mortal Wound spam is also pretty rife in 9th Edition, so being able to shrug 1/3 of all MWs with the chance of regenerating 2W every turn can really up your durability. *'''Warlord Trait: The Triarch's Will:''' You can pick a single command protocol twice when choosing the protocols. This one is the default for the Silent King; now that one Command Protocol not chosen is active for the whole game, you could mix this with his other ability to switch a non-used Command Protocol in a sort of defensive measure (like an emergency Eternal Guardian to brace for a strong enemy charge or a Hungry Void to retaliate such charge). *'''Stratagem: Empyric Damping (1 CP, Wargear Stratagem):''' During the opponent's psychic phase, if the opponent manifests a power within 18" of a chosen unit that unit can deny the power on a 4+. Necrons always had trouble dealing with psykers, and this helps to cover that weakness. *'''Relic - The Sovereign Coronal (Aura):''' {{W40kKeyword|Noble}} models only. The Command Protocol range is extended to 9" for the bearer (now useless since Command Protocols now don't have any range), and both directives are active for {{W40kKeyword|Core}} units within 9" of the bearer (massive since we now have 30 {{W40kKeyword|Core}} in our book, including all {{W40kKeyword|Vehicles}}). </div></div>
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