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===Melee weapons=== These claws and teeth are what make melee such a wonderful experience for the Tyranid super race, less so for your victims. *'''Barbed Ovopositor''': S+1 AP-1 D1, the signature weapon of the Parasite, this lets you infect a unit with rippers but remember you only get one attack with it every time you fight and you need to ''wound'' the enemy. *'''Bio-flail''': S+1 AP-1 D2, found on the Stone-crusher Carnifex, you make two hit rolls for every attack with this weapon so it can be a pretty nice way to deal with groups of enemies. *'''Bludgeoning Fists''': S+1 AP-3 D1 *'''Bone Mace''': S+1 AP-2 D2, a tail option for the Carnifex, you only get one attack with this each time so it may not be worth it if not against an almost-dead vehicle or monster. *'''Bonesword''': S+2 AP-2 D2, taking a pair gives you +1 Attack, taking just one gives you the lash whip ability and keyword. **'''Bonecleaver''': S user AP-1 D2, taking this also gives you a lash whip. **'''Bone Sabres''': S+1 AP-4 D3 **'''Monstrous Bonesword''': S+3 AP-4 D3, no option for a pair, so this is stuck with the lash whip. *'''Chitin-barbed Fists''': S+1 AP-1 D1, the weapon of the Biovores, if they get to use this, then something went wrong. *'''Clawed Limbs''': S user AP-2 D1, the other weapon of the Parasite. *'''Crushing Claw''': S+3 AP-3 D2 **'''Carnifex Crushing Claw''': S+4 AP-3 Dd3+3 **'''Massive Crushing Claw''': Sx2 AP-5 Dd3+3 **'''Monstrous Crushing Claw''': S+4 AP-3 Dd3+2 *'''Flensing Whips''': S user AP-2 D2, found on our two fleshy pods, remember these hit on a 5+. *'''Genestealer Claws and Talons''': S user AP-3 D1 **'''Broodlord Claws and Talons''': S user AP-3 D2, re-roll wound rolls with this weapon, and wound rolls of 6 are AP-5. *'''Grasping Tail''': S+1 AP-1 D2, the Malanthrope's weapon, not that powerful but can be used to pick off a model to obtain the aura ability. *'''Lashwhip Pods''': S5 AP-1 D1, found on the Hierophant, these give you '''10''' additional attacks with this weapon, so good for some mob cleaning. *'''Lictor Claws and Talons''': S user AP-3 D2 *'''Powerful Limbs''': S user AP-1 D2 *'''Ravener Claws''': S user AP-2 D1 *'''Ravenous Maw''': S user AP-1 D2, each time you make an attack with this make 3 hit rolls instead of 1. *'''Rending Claws''': S+1 AP-4 D1. With the introduction of Armour of Contempt this might be the best weapon against marines. *'''Scything Tail''': S user AP-3 D2 you get one additional attack with this one. *'''Scything Talons''': S user AP-1 D1 +2 attacks, one for each talon. So if you take two pairs that model will gain +4 attacks. **'''Carnifex Scything Talons''': S user AP-3 D3, +2 attack, one for each talon. **'''Gargantuan Scything Talons''': S+2 AP-3 D6, since these are from the two FW titans, they are still using the old rules so no additional attacks but you get to re-roll hit rolls of 1. **'''Hierodule Scything Talons''': S+2 AP-3 Dd3+3, same with the above, no additional attacks but you get to re-roll hit rolls of 1. **'''Hormagaunt Talons''': S user AP-1 D1, no extra attacks (they're already built-in). **'''Mawloc Scything Talons''': S user AP-1 D1, no extra attacks (they're already built-in). **'''Massive Scything Sickle-Talons''': S+1 AP-3 Dd3+3, same with the other FW talons, no additional attacks but you get to re-roll all hit rolls this time. **'''Massive Scything Talons''': this weapon has two profiles (neither the Maleceptor nor the Tervigon want to be in combat so use these as a last resort only): ***Strike: S+3 AP-4 D2d3 ***Sweep: S user AP-3 D2, each time you make an attack with this profile make 2 hit rolls instead of 1. **'''Monstrous Scything Talons''': S user AP-3 D2, +2 attacks, one for each talon. **'''Screamer-killer Talons''': S user AP-3 D3, no extra attacks (they're already built-in). **'''Trygon Scything Talons''': S user AP-3 D2, no extra attacks (they're already built-in). *'''Scything Wings''': S user AP-2 D2 *'''Shovelling Claws''': Sx2 AP-3 Dd3+3 *'''Thorax Spur''': S+3 AP-4 D3, you get 1 additional attack with this weapon. *'''Thresher Scythe''': S4 AP-1 D1, one of the two tail options for the Carnifex, you get 3 additional attacks with this weapon, good on an anti-infantry oriented model. *'''Toxic Lashs''': S user AP-1 D1, always wounds on a 2+, except against {{W40kKeyword|Vehicles}} and {{W40kKeyword|Titanics}}. **'''Massive Toxic Lashs''': S user AP-2 D1, always wounds on a 2+, except against {{W40kKeyword|Vehicles}} and {{W40kKeyword|Titanics}}. *'''Toxinspike''': S user AP-3 D2, each time you fight, you can make one additional attack using this weapon; each time you fight you can only make one attack with this weapon. *'''Tyrant Talons''': S user AP-3 D1, make 2 additional attacks with this weapon. *'''Wreaker Claws''': Sx2 AP-3 D3, the pride and joy of the Stone-crusher Carnifex, if you have two you can re-roll all hit rolls and against {{W40kKeyword|Vehicles}} and {{W40kKeyword|Monsters}} the Damage becomes 5.
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