Editing
Warhammer 40,000/Tactics/Daemons of the Ruinstorm (30k)
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Deployment=== While the ability to place your "board edges" on the tabletop in advance gives you the reliability to arrive exactly where you want, this is not the same freedom as Deep Striking anywhere on the board. It means that your opponent can see exactly where you are going to arrive too and start preparing: #DO NOT place all your warp markers deep inside the enemy deployment zone surrounded by his men. The LAST thing you want is the enemy to fully encircle your warp markers and prevent your units from arriving... congratulations you just lost the game. Leave yourself a "out" either by placing a marker a bit further away in a safer zone, or give yourself a little bit of extra buffer room with each marker. Consider the table, and consider the objectives in play, even if you aren't the one abiding by them since you'll want to cover the bases and deny victory points at the very least. In any case, it might be prudent to place just one marker deep in the enemy deployment zone to force your opponent's hand and redirect units towards it, expecting to be struck in the back, [[Just as Planned|while your real plan]] is to deploy from the remaining two. #So all your melee deathstar units arrived on time and exactly where you wanted them to be? congratulations, your turn is over; your units cannot charge the same turn they arrive, so you do not roll to-hit, do not roll to-wound, and do not pass GO for $200. As much as it might be tempting to pile on with the melee emanations , it doesn't always help them when they are getting shot at by a player who has a free turn to deal with them. Relying on a Run move might not always be the best option either, as you lose the aura of rerolling saves the instant your models move outside of 6" of the warp marker. '''This is something you are ALWAYS going to have to deal with''', so there is no escaping the fact that you are probably going to lose some models before you get the chance to use them. Just invest in at least some ranged attacks or psychic powers to give you something to do for those critical first turns while your Daemons get themselves into position. #Use Possessed. You might want to ignore them because they are crap and this is supposed to be a DAEMONS army. However, you can deploy them normally, they all come with guns, and without upgrades they cost 5 points each. Unless you are playing against Imperial Militia and Cults with Conscripted Levies, you can almost guarantee that they will be cheaper than the unit that is used to kill them. Their whole purpose is to give your opponent something to deal with while you get your Daemons onto the table. Be bold and throw them into stupid situations, the more irresistible the better. While it might not be a great idea to overspend, you can make them Astartes or give them bigger guns, and this only adds to the threat and the amount of attention they need to take from your opponent. Every shot they take is one less directed at something that actually counts and everything that they manage to kill by themselves is a bonus. [[Category: Warhammer Tactics/30k]] [[Category: Chaos]] {{Warhammer_30k_Tactics}}
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information