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===Why Play Phobos Strike Team=== *'''Pros''' **Each model is a massive mountain of wounds. They can reliably tank lasguns and things like that fairly easily, and their armour can mitigate quite a bit beyond that. **All of your marines have at the very least a 3+ WS/BS with their weapons and their sergeants are usually at a 2+. They'll usually hit their marks. **Your average marine has 3 APL, allowing them to handle objectives while gunning down the opposition. **Free-reign combination between all of your various Phobos marines. **Lots of fuckery between special actions given to the various sorts of operatives and the ability to freely swap between Conceal and Engage orders. *'''Cons''' **Your entire force is stuck to their basic bolters. Sure, some have bells and whistles to them, but they'll still deal 3/4 damage and nothing you can do changes that. ***While your army is capable in melee, your Infiltrators are the least-equipped to handle it, with Incursors only being slightly better. Even your Reivers, your best melee boys, are pretty barebones with their tools. **No Silent, so you can't stay hidden while shooting. You're relying on Guerilla Warfare for that. **The absence of Ony in Death Does Duty End means that any deaths you suffer won't have any chance for revenge if you lack a helix adept to revive them.
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