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=== Age of Darkness Theme: Clan Supremacy === Age of Darkness Themes are a means of gathering together several different elements into a new or unusual way of fielding an army inspired by a particular setting or event from the grand milieu that is the Horus Heresy. An Age of Darkness Theme might combine units from different army lists, present new Force Organisation charts, Warlord Traits, wargear and character options or modify victory conditions or other mission special rules. The use of Age of Darkness ‘Themes’ are optional and require the agreement of both players to use. The Age of Darkness Theme that follows represents an Ork force more common to a large, established empire, where the majority of the Boyz, plus a disproportionate percentage of the specialists, will be of the same Clan as the Warboss. While smaller or more nomadic Ork populations, or those that are readjusting due to frequent changes in leadership, tend to have a fairly even representation of the Clans (and the Oddboyz that are more common to specific Clans), very large populations of Orks sometimes skew the balance towards the same Clan as that of its leaders. This is rarely a matter of deliberate policy; more commonly it simply reflects that the bosses’ own similarities of interest and temperament make them (somewhat) more tolerant of the eccentricities common to those in their own clan. While this does not lead to strong feelings of disenfranchisement such as a marginalized human population would experience, it nevertheless has the effect of causing many Orks from different Clans to seek their fortunes elsewhere, either as Freebooters or simply as migrants to another population with a different Clan mix. While a Waaagh! (or, to a lesser extent, any conflict) will quickly reverse this process, as Clan distinctions are forgotten in the rush for a good scrap, the effect will again begin to reassert itself over time if a large population is faced with sufficient monotony. ==== Building a Clan Supremacy Army ==== * A Clan Supremacy Army is chosen from Codex Orks. * A Clan Supremacy Army may not take special Ork Detachments; it may only use the standard Age of Darkness detachments, or optional detachments by agreement, or the standard detachments that apply to the mission that you are playing. * A single Clan may be chosen for the army, and a number of additional restrictions can be applied, to gain a benefit to units of Boyz (and sometimes other units as well). The benefits and restrictions for each Clan are as follows: ** Goffs *** The number of Warboss units must equal or exceed the number of any other kind of HQ unit. *** The number of Boyz units must equal or exceed the number of any other kind of Troops unit. *** The number of Nobz units must equal or exceed the number of any other kind of Elites unit. *** Any units of Gretchin, Stormboz, Kommandos, or Killa Kans, do not benefit from the Back fer anuvver go! special rule. *** All models in each unit of Boyz gain a +1 bonus to their Strength characteristic. ** Bad Moons *** The number of Weirdboyz units must equal or exceed the number of any other kind of HQ unit. *** The number of Flash Gits units must equal or exceed the number of any other kind of Heavy Support unit. *** All models in each unit of Boyz gain an Ammo Runt at no additional cost. ** Deathskulls *** The number of Meks units must equal or exceed the number of any other kind of HQ unit. *** The number of Lootas units must equal or exceed the number of any other kind of Heavy Support unit. *** All models in each unit of Boyz gain the Tank Hunters special rule. ** Blood Axes *** The number of Stormboyz and/or Kommandos units (combined) must equal or exceed the number of any other kind of Troops unit. *** The number of Deffkoptas units must equal or exceed the number of any other kind of Elites unit. *** Any units of Meganobz do not benefit from the Back fer anuvver go! special rule. *** All models in each unit of Boyz gain the Infiltrate special rule. ** Snakebites *** The number of Painboyz units must equal or exceed the number of any other kind of HQ unit. *** The number of Gretchin units must equal or exceed the number of any other kind of Troops unit. *** The number of Boarboyz units must equal or exceed the number of any other kind of Fast Attack unit. *** The number of Big Squiggoth units must equal or exceed the number of any other kind of Heavy Support unit. *** The number of Gargantuan Squiggoth units must equal or exceed the number of any other kind of Lords of War unit. *** Any units of Warbikes do not benefit from the Back fer anuvver go! special rule. *** All models in each unit of Boyz and Gretchin gain the Immunity special rule. ** Evil Sunz *** The number of Big Meks units must equal or exceed the number of any other kind of HQ unit. *** The number of Warbikes units must equal or exceed the number of any other kind of Fast Attack unit. *** Any units of Boarboyz do not benefit from the Back fer anuvver go! special rule. *** All models in each unit of Boyz gain the Gotta Go Fasta special rule.
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