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== Faction rules == ===Gummy Empire=== ====Flexible==== (All models) Any unit can either gain reroll of 1 die in melee but -1 die in shooting (Can bring them to 0 shooting dice) or reroll 1 die in shooting, but -1 die in melee (Can bring them to 0 melee dice). ====Defensive Line==== This model may not attack, move, or be attacked. It is folded into a V and set up on the battlefield. This model counts as terrain. ====Worm==== If this model takes damage but is not removed, you may split it in half into 2 models. Each one has half of the parent unit's original dice (Rounded up). Halved worms may not be halved again. ===Confection Confederation=== (non-chocolate/gummy sweets) ====Crunchy==== (All models) If a model elects to use this rule at the start of the game, they can reroll 1 Defense die but get -1 shooting die. ====Taffy==== A unit in melee with this unit cannot elect to make an Escape move. ====Caramel==== This model has Taffy. Any enemies within 6" cannot move. ===Chip Canyon Mercenaries=== ====Puffed Bravado==== (All models) This unit may give up use of 1 of it's dice in order to ignore terrain for this turn. It may not use it for melee or shooting, but may use it for defense as normal. ====Fun don't Stop==== For every 2 of these models removed in a single turn, place a new one of these models in contact with your table edge. However, for each die of damage taken, the squad loses +1 die ====Pretzel==== This unit may reroll 1 def die per turn, but cannot Run. ===Chocolate Kingdoms=== ====Melty==== (All models) If the unit suffers damage, it may reduce the damage by 1 but forfeits the ability to move next turn. ====Breakaway==== If this model takes damage but is not removed, you may split it into a number of models equal to it's sections. Each new model has half of the parent unit's original dice (Rounded up). Sectioned models may not be sectioned again. ====Hollow==== This unit ignores 1 damage per turn, but gets 1 less Defense die (min 1). ===Island of Cookies=== ====Tough==== (All models) This model gets -1 defense die (min 1), but ignores 1 damage from any successful attack ====Chemical Composition==== This unit has "Fruit"-filled. The Fruit-Filled ability applies to all enemies within 6" when the model is destroyed, not just those in melee. ====Chocolate Coating==== This unit ignores the first point of damage each turn. ===Dietary Rebellion=== ====Organic==== (All models) Any model may double their gram-based dice values at the start and for the rest of the game, but cost double the value in grams as well. ====Tofu==== This unit ignores 1 damage per turn and gets 1 more Defense die, but suffers -1 shooting and melee dice (Min 1). ====Energy-Filled==== This unit may roll 2x it's normal number of dice for attacks or shooting, but suffers 1 damage at the end of the turn (Cannot use if only 1 die remaining) ===Alcohol Alliance=== Models are measured in ml instead of grams (1ml=1g). All models must be contained within shot glasses or an appropriate sized container. IF you're not of legal drinking age, do soda or something. ====Party Time==== (All models) For each damage this model takes, it may roll 1 additional die for melee and shooting ====Cocktail==== This model doesn't suffer penalties for shooting into cover (-1 die per 3" instead of -2) ====Malted==== This model gains +1 defensive die while in terrain
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