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== Revival == ''Werewolf: the Apocalypse'' has recently seen a revival of sorts, with Onyx Path publishing taking up the task of printing "Werewolf: 20th Anniversary Edition" or "W20," a re-revised edition of Werewolf that ties a lot of the otherwise spread-out information of the earlier editions into one core book. While it does have its supplements, it is far more capable of standing alone than the previous editions. Much of the contradictory nature has been removed from the rules, and minor changes have been made to the mechanics of the game for enhanced game-play. Plus, most of the worst problems of story and setting from old editions have been slowly and systemically excised as new books for it came out. Perhaps paradoxically, if one wants to get into ''Apocalypse'', now might actually be a ''better'' time. Unfortunately the good people at Onyx Path did not understand the nature of the White Wolf combat system, and have unintentionally buffed several of the more obscure powers, such that they are now overwhelmingly broken. Take for example the rank two gift Beastmind, a truly potent attack that can, on a line of sight effect that has no costs, no gestures, and no indication it is being used, reduce the subject to "the mental faculties of a beast", in previous editions only lasted for a few seconds. In the new 20th edition rules, it can now last for several minutes per application, allowing a Garou with that, Jam Technology (for the cameras) and a halfway decent plan to rob a bank by walking in wearing a hoodie and using those two gifts from the corner, then carrying out the cash in a duffle bag. To say nothing of the terrifying power a rank 2 Garou could exert by using such abilities in combat application. In addition, there has also been work done on a new version of the Apocalypse LARP (Formerly "Apocalypse" by Mind's Eye Theater, under the title "Laws of the Wild") This new version is being made by By Night Studios and Onyx Path Publishing publishing with consent from White Wolf, and in LARP "lingo" is usually referred to as "BNS Werewolf." Early play-testing has shown a dramatic shift away from the original stories of the Garou to a semi post-apocalyptic setting wherein many of the Tribes are far different from their original incarnations. ((Source: BNS Werewolf Alpha Slice: Bone Gnawers and Get of Fenris play test.)) In addition to a departure from the original stories, the world (so far) has seen a huge revision in the mechanics, such as an entire restructure of the Gift system (including all new gifts, and the removal of the formerly known ones,) and the Rage system (which as currently proposed, Rage no longer gives Garou the risk of going berserk from anything but direct, extended, unchecked combat... though they have options to take actions or use gifts to reduce their "current" rage, which is now based on a "sliding scale" rather than a permanent number granted to a Garou by their Auspice.) BNS Werewolf has found mixed reviews thus far, but it is expected it will find success, following in the trend set by White Wolf's earlier attempt at a conversion, BNS Masquerade. {{WoD-Games}} [[Category:Werewolf: The Apocalypse]] [[Category:Furry]]
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