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====Eastern Kingdoms==== A generic Medieval fantasy continent in about as much [[Medieval Stasis]] as Warhammer Fantasy was. There is not much that is not a kingdom on this continent. As far as "unclaimed" areas go, there are the orc territories around Blackrock Mountain. They stole Blackrock Spire from the Dark Irons, banishing them to their own basements. The titular kingdoms are: '''The Human Kingdoms''' * Stormwind: The first kingdom to be attacked by the orcs and the only human kingdom to remain as a major power after it was rebuilt. It serves as the seat of the Alliance' power and the capital (also called Stormwind) is among the most cosmopolitan and rich cities on the planet. Stormwind city proper serves as the de facto captial of the Alliance and Stormwind in general serving as the main staging ground and backbone of the the Alliance war machine (as of BFA also home to the bulk of the Gilneas and Dark Elf refugees). The Kingdom also houses the infamous Goldshire, the greatest [[Star Wars|den of scum and villany in the Eastern Kingdoms]] * Lordaeron: The biggest and most religious kingdom. It took center stage in the plot after Stormwind fell, but was eventually corrupted and driven to ruin by Arthas after being turned into a Death Knight in the third game. Now called "The Plaguelands", it's now a barren hellscape dotted with undead strongholds and a miasma-filled atmosphere, with only a few crusader factions still staying inside. Its capital city, also named Lordaeron was taken over by the Forsaken Undead for a long time, but was recently bombed by the Plague by the [[Wat|Forsaken's leader herself in a gambit.]] and is now an actually dead ruin. Given everything thats happened to it the plague bombing was almost a mercy kill. * Gilneas: The second largest kingdom themed after an industrialized Regency-era England. They walled themselves off from being taxed by a rival sovereign power and the subsequent undead. Then they became werewolves, lost all of their land to different undead and climate change on bathsalts, and became a part of night elves culturally. Lore-wise, they're slowly rebuilding their capital of... Gilneas. See a pattern here? * Dalaran: A single citystate full of mages. After being invaded by Arthas for a magical tome and subsequently nuked by an Eredar lord named Archimonde in the third game, the remaining citizens walled themselves off from the outside world... Until WoTLK, where they not only restored Dalaran to its shining self, but made it [[Awesome|airborne]]. Currently hovering around the Broken Isles and acting as a hub city for all factions. Neutral to the two factions, though they do take more of a shine to the Alliance. * Kul Tiras: A naval kingdom loosely based on pre-industrial Britain or Denmark. They had an enormous navy. <s>Its navy was last seen in the WC3,</s> being led by its "Lord Admiral Daelin Proudmoore", where he attempted to wage war again against the newly formed Horde and lost. A sovereign state, but technically not a kingdom due to the Lord Admiral being a noble but not royalty somehow (there are four houses, none of which rule). Featured prominently in BFA; extremely [[Pirate|Cornish]] and very maritime in all things they do. * Stromgarde: A kingdom made from those who stayed behind to defend the aging capital of the first human kingdom. Things didn't go so well as Stromgarde became ruined and infested with criminal scum, ogres, and trolls. BY WOWBFA it had become a major warzone between the Alliance and Horde both wanting to use it as a staging ground to attack the other. Lore-wise the Alliance was victorious and Stromgarde and its capital was reclaimed and is finally in the process of rebuilding. * Alterac: The weakest kingdom. A kingdom of rogues that allied with the Horde, only to be crushed by the other human kingdoms. Now a criminal syndicate in Stromgarde's lands with their capital as a frozen, ogre-infested wasteland. '''The Dwarf Clans''' * The Bronzebeards: Generic dwarves based in the city of Ironforge. Famous for their smithing and their Mountaineers; [[Ranger|rangers with huge guns]] that patrol the peaks of the Khaz Modan, the Empire of the Dwarves. ** Gnomeregan: Tinker gnomes that do not do much beside trying to regain their lost city. BFFs with the Bronzebeards and technically a protectorate. * The Wildhammers: Dwarves that ride gryphons. They don't really have a city (having lost Grim Batol). They have the aviary of Aerie Peak and various other peaks and villages, but tend to avoid civilization in favor of the freedom of nature. Has actual Shamans. * The Dark Irons: Shadowy dwarf sorcerers that live in Shadowforge City under Blackrock Mountain. Played with powers they shouldn't have and summoned Ragnaros, the lord of the Fire Elementals, who created Blackrock Mountain and enslaved them until his defeat. Originally kind of like discount Chaos Dwarfs but somewhat less evil, until Cataclysm, where their then-new Queen made attempts to improve relations with the two other clans. They are now considered to be a part of the Alliance, though they still work hard to show they actually aren't evil anymore. Well, not ''that'' evil... '''The Troll Empires''' * Amani Empire: Giant forest trolls with Cuban accents. Originally part of the Horde in the olden days, they've fallen on hard times after the High Elves and human kingdoms drove them off, leaving their cities in ruins. Their leader, Zul'jin, was revealed to be alive and is highly pissed off at the Horde for allying with the Blood Elves before subsequently getting murderized by the Horde in their capital of Zul'aman. Later allied with the Zandalari to take over the world but were once again defeated, this time by the Darkspear Tribe(Jungle Trolls that joined the Horde.) * Gurubashi Empire: Jungle trolls with Jamaican accents. Had a massive flood followed by a civil war over excessive blood sacrifices to an evil god. Also in ruins. Also joined the Zandalari to take over the world, then some guy tried to eat the aforementioned god but got eaten instead due to the intervention of adventurers. And the ones that aren't part of the Eastern Kingdoms... * Drakkari Empire: Trolls native to Northrend. Pretty much everyone was killed and raised by the Scourge, only to regain free will after the Lich King's defeat. Probably the second least relevant troll empire after the Farraki (sand trolls) these days. When it became apparent that they were going to lose the war against Arthas and the Argent Crusade, they [[RIP AND TEAR|killed their gods to take their powers]], which is pretty fucking metal if you think about it. * Zandalari Empire: The only troll empire to remain remotely intact (and relevant for that matter) in the present day. First introduced when they sought aid in helping the Gurubashi overthrow their evil blood-drinking god. Later, the Cataclysm caused their home-island to start sinking into the sea, so some guy named Zul tried to unite the trolls of the world to take new lands to live on, only to fail. They tried to do the same later when they went to Pandaria and allied with the Mogu, but once again failed. Will ultimately throw their lot in with the Horde in the BFA expansion. Also they have dinosaurs and can functionally be Paladins through worship of the Loa Rezan. '''Elven Kingdoms''' * Quel'thalas: The main stronghold of the High Elves. It housed the primary capital city of the elves named "Silvermoon" and also the Sunwell; the High Elves primary source of magic. In the third game, Arthas curbstomped Silvermoon and corrupted the Sunwell to resurrect a Lich named "Kel'Thuzad", leaving the majority of the High Elves dead and the rest went into hiding. By the first expansion, Silvermoon was partially rebuilt by the survivors, who renamed themselves Blood Elves, and are currently using it as their main capital city again. Its still, however, a shadow of its former glory. The majority of Quel'thalas is still infested by blight, undead remnants of the previous invasion, and grumpy Amani trolls. Allied with the Horde for pragmatic reasons in Burning Crusade, but has since come to consider the Horde as true allies.
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