Editing
Codex - Tau Auxiliary
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Fortifications== Here is the place to put specialist Buildings, Battlefield Debris, & Fortifications belonging to each race ===Tau Deflection Field Tower ''75 Points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''The harder you hit something, the more force comes back at you, this is a truth that our enemies have yet to experience'' <div class="mw-collapsible-content"> While they were annexing Imperial planets, before the events of the Damocles Crusade, the Tau Empire found defensive structures scattered across the Imperial front lines. Of particular note was the Void Shield Generator. While directly copying such static defences was not an option to the Tau Fire Caste commanders at the time, they still brought in the Earth Caste to copy the designs and study the defences as much as possible to find any possible weaknesses that they could exploit in future engagements. However after the Damocles Crusade and the heroic holding action of Farsight and Shadowsun at Dal’yth, alongside the sudden influx of gue’vesa Auxiliaries who specialised at such frontal combat, it was decided by the Ethereal council and the Fire Caste High-Command that the Tau Hunter Cadres needed to level the playing field. Enter the Gravitic Mass Deflection Field Generator. Based on the same principle as the copied Void Shield Generator, this rather fragile looking structure instead mounts a smaller variant of the Gravitic Mass Deflector most commonly found installed on the Tau Empire interstellar Battleships. This version, while overall weaker and prone to overloading against exceedingly heavy fire, was instead designed with small battles in mind making it both partly portable, and capable of projecting its defensive field in a full sphere. While still eschewed by the more traditionally minded Fire Caste commanders who resent the lack of mobility this structure enforces on their troops, preferring the Tidewall instead, other commanders who make heavy usage of auxiliaries which lack the Tau Hunter Cadres deployment flexibility have found this Shield generator invaluable for the much needed protection it gives. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FAV !! SAV !! RAV !! HP |- | Deflection Shield Generator || - || 13 || 13 || 13 || 3 |} <br style="clear: both; height: 0px;" /> :'''Wargear''': Deflection Field Generator - Any Friendly model within a 6" Radius of this structure is considered to be protected by the deflection shield. A Model protected by a deflection shields that suffers a wound or glancing/penetrating hit against shooting attacks may roll a D6 in place of their normal saves (Declare which one you are using before rolling), if the result of the D6 is equal to, or higher, than the AP value of the wounding or glancing/penetrating hit of the weapon then that wound or glancing/penetrating hit is saved. Should a model under the field ever be struck by a Destroyer Weapon, the shield will overload, shutting down until the field can be rebooted. This will also negate the Destroyer hit. On the start of the Controlling players turn, if the shield is down roll a D6, on a roll of 4+ the shield will come back online :'''Options''' * May increase the Deflection Shields Coverage area to a 12" Radius ''50 Points'' * May upgrade the roll for coming back up online to from a 4+ to 2+ for ''30 Points'' * May upgrade the shield with a Gene-Code Filtration System, any enemy models that assault models within the Deflection Shield suffer an automatic S:X APY hit at initiative step 10. (X is equal to the total moved charge distance measured in inches, Y is equal to the Models Armour Save) ''25 Points'' * May upgrade to have a firebase (every model protected by the deflection shield may reroll any rolls of one to hit in the shooting phase) ''25 Points'' * May take a comms relay for ''20 Points'' [Battle Field debris: Core Rulebook Page 109] * May take items from the '''Obstacles''' list [Planetary Onslaught Page 110] ===Demiurg Aerial Defence Cannon ''60 Points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''What, you think you're a hotshot up there do ya? Come down to our level and we'll show you just how weak you truly are'' <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FAV !! SAV !! RAV !! HP |- | Aerial Defence Cannon || 2 || 14 || 14 || 12 || 3 |} <br style="clear: both; height: 0px;" /> :'''Wargear''': Artisan Quad-Ion Cannon (Range 48", S:7 AP4, Heavy 4, Skyfire), Overcharge (Range 60", S:8, AP4, Ordinance 1, Skyfire, Gets Hot!) Drone Intelligence (Counts as a drone for purposes of the Drone Controller wargear) :'''Options''' * May Twinlink the Artisan Quad Ion Cannon ''25 Points'' * May replace the Drone Intelligence with a Demiurg Gunner increasing the BS to 3, but the Cannon no longer counts as a Drone ''20 Points'' * May take items from the Obstacles list [Planetary Onslaught Page 110] ===Ranghon Forest Bunker ''50 Points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''As we cultivate the forest, it cultivates us, as we protect the forest it protects us'' <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FAV !! SAV !! RAV !! HP |- | Ranghon Forest Bunker || 2 || 12 || 12 || 10 || 3 |} <br style="clear: both; height: 0px;" /> :'''Wargear''' :'''Capacity''': 20 Models :'''Fire Ports''': 4 On front, 1 on each side :'''Options''' * May purchase natural defences, any enemy infantry models within the Natural Cover coverage area of this building is treated as if it was in Dangerous Terrain ''15 Points'' * May increase the Natural Cover coverage area to 12” from the building for''25 Points'' * This building may purchase a Twin-Linked Railcaster for ''25 points'' * May purchase an Ammunition Stockpile, this allows this building & any model inside this building to re-roll to-hit rolls of 1 ''15 Points'' * May purchase Rapid Regrowth, at the end of the controlling players turn roll a d6 for each Hull Point this building has left on a 6+ the Forest Bunker gains an additional HP (To a Maximum of 10), ''50 Points'' :'''Special Rules''' * '''Natural Cover''': The Ranghon have built this bunker from rapidly grown foliage, any model within 6” of this building is treated as though it was in Forest terrain.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information