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===Tau Deflection Field Tower ''75 Points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''The harder you hit something, the more force comes back at you, this is a truth that our enemies have yet to experience'' <div class="mw-collapsible-content"> While they were annexing Imperial planets, before the events of the Damocles Crusade, the Tau Empire found defensive structures scattered across the Imperial front lines. Of particular note was the Void Shield Generator. While directly copying such static defences was not an option to the Tau Fire Caste commanders at the time, they still brought in the Earth Caste to copy the designs and study the defences as much as possible to find any possible weaknesses that they could exploit in future engagements. However after the Damocles Crusade and the heroic holding action of Farsight and Shadowsun at Dal’yth, alongside the sudden influx of gue’vesa Auxiliaries who specialised at such frontal combat, it was decided by the Ethereal council and the Fire Caste High-Command that the Tau Hunter Cadres needed to level the playing field. Enter the Gravitic Mass Deflection Field Generator. Based on the same principle as the copied Void Shield Generator, this rather fragile looking structure instead mounts a smaller variant of the Gravitic Mass Deflector most commonly found installed on the Tau Empire interstellar Battleships. This version, while overall weaker and prone to overloading against exceedingly heavy fire, was instead designed with small battles in mind making it both partly portable, and capable of projecting its defensive field in a full sphere. While still eschewed by the more traditionally minded Fire Caste commanders who resent the lack of mobility this structure enforces on their troops, preferring the Tidewall instead, other commanders who make heavy usage of auxiliaries which lack the Tau Hunter Cadres deployment flexibility have found this Shield generator invaluable for the much needed protection it gives. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FAV !! SAV !! RAV !! HP |- | Deflection Shield Generator || - || 13 || 13 || 13 || 3 |} <br style="clear: both; height: 0px;" /> :'''Wargear''': Deflection Field Generator - Any Friendly model within a 6" Radius of this structure is considered to be protected by the deflection shield. A Model protected by a deflection shields that suffers a wound or glancing/penetrating hit against shooting attacks may roll a D6 in place of their normal saves (Declare which one you are using before rolling), if the result of the D6 is equal to, or higher, than the AP value of the wounding or glancing/penetrating hit of the weapon then that wound or glancing/penetrating hit is saved. Should a model under the field ever be struck by a Destroyer Weapon, the shield will overload, shutting down until the field can be rebooted. This will also negate the Destroyer hit. On the start of the Controlling players turn, if the shield is down roll a D6, on a roll of 4+ the shield will come back online :'''Options''' * May increase the Deflection Shields Coverage area to a 12" Radius ''50 Points'' * May upgrade the roll for coming back up online to from a 4+ to 2+ for ''30 Points'' * May upgrade the shield with a Gene-Code Filtration System, any enemy models that assault models within the Deflection Shield suffer an automatic S:X APY hit at initiative step 10. (X is equal to the total moved charge distance measured in inches, Y is equal to the Models Armour Save) ''25 Points'' * May upgrade to have a firebase (every model protected by the deflection shield may reroll any rolls of one to hit in the shooting phase) ''25 Points'' * May take a comms relay for ''20 Points'' [Battle Field debris: Core Rulebook Page 109] * May take items from the '''Obstacles''' list [Planetary Onslaught Page 110]
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