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==To Do List== The system is almost ready for playtesting. It's probably playable to an extent now, but work still needs to be done. :There is one major barrier to having a playable system and a few other issues that will help flesh out the pdf a lot. :Powers that need their own unique system for combat use: This the major issue. There are powers that don't fit the original system for powers in combat. All the mental abilities - they should do some form of "mental damage" or otherwise impair the foe. There is a preliminary (horrible) system for that in the pdf. Very few of these should be able to inflict physical damage. Anomaly abilities such as psychometry and precognition probably don't have much of a combat application. Either note that or come up with something they could do (precognition could add to dodge rolls?). Abilities such as shapeshifting, physical enhancement, etc need mechanics that add stats or abilities to the esper without doing damage to an enemy directly. :For each power, they need one example each of a small, medium and large effect for both mechanical adjustments to an attack and for deviations from the power. '''This one is probably a fuck-huge project but would do a lot to make this system more accessible and more fun to just pick up since a lot of cool ideas will be available to the players from the start. This process has been started below.''' :Schools and Organizations. This is tied in with fluff. Each major school needs to have a description made. Organizations like Skill-Out and Judgement that the PCs can be part of also need descriptions as well as anything that affects gameplay (some organizations make it easier to get weapons, etc). We could also use maps. :Sample characters and campaign ideas. :Maybe start work on A Certain Magical Game Addendum. Preliminary ideas are near the bottom of the page.
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