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==Definitely Artificial== These abhumans are definitively known to have been manufactured at some point. In the case of the Afriel Strain and Gland War Veterans, though, their actual status as true abhumans is a bit iffy, as it's unclear just how many of their augmented traits (if any) are genetically transferrable, and their populations are closer to (dwindling) engineered batches rather than self-sustaining breeds. ===[[Squat|The Kin]]=== ''Homo sapiens rotundus'' The Kin, or Squats as they are called in Necromunda, grew up on high-gravity mineral-rich worlds near the core of the galaxy and became adapted to be short, robustly built, and adept miners. If this sounds familiar, it's because they were intentionally designed to be the space-equivalent of [[Dwarfs (Warhammer Fantasy Battle)|Dwarfs]] from [[Warhammer Fantasy Battle]]. They were introduced in the [[Rogue Trader (Sourcebook)|First Edition]] of [[Warhammer 40,000]] as a separate army to the various Imperial forces (being fiercely independent), and were mentioned sparingly thereafter until they were written out of the background (hence the term "squatted"), but the [[Warhammer 40,000 6th edition|Sixth Edition]] rulebook has written them back in again and in Necromunda [[Squats#2022: Squats are back on the menu|they actually have models]]. And in [[Warhammer 40,000 9th edition|Ninth Edition]] finally made a [[Leagues of Votann|triumphant return]]. They are morphologically very similar to Ratlings but have the inferior eyesight one would expect of a race adapted to low-light and/or interior conditions (where nothing to be looked at is ever very far away), as well as the increased [[Catachan Jungle Fighters|musculature]] and robustness to be expected of an environment harsher than Terra. Where Squats seem to be more adapted to hunting and gathering, Ratlings are more adapted to farming. And in the new Votann lore we learn that they originated from cloning, with their ancestors using "cloneskeins" to modify their bodies, leading to their current body, and even neutering their psychic presence to avoid Chaos, making them almost invisible to them like the Tau. And, unlike the greater Imperium, their society is centered around the [[Votann]], AI supercomputers which they get their name from. And are kept secret for [[Adeptus Mechanicus|obvious reasons]]. They have set up various [[prospect|prospecting companies]] across the [[Imperium]] and to a lesser extent the [[Tau|Tau Empire]]. A Prospect is a militarised exploratory & commercial fleet. These expeditions seek out new mineral and energy deposits, trade routes and other lucrative opportunities for the Kin. Notably one of these are the [[Ironhead_Squat_Prospectors|Ironheads]] who were invited to [[Necromunda]] around M31 in a deal where the squats would receive priviliged mining rights in exchange for their service in repairing the wartorn world. The name of each [[Charter_Master|Chartermaster]] is added to their clans copy of the charter detailing this contract. ===[[Afriel Strain]]s=== ''Homo sapiens maledictis'' Afriel Strains were the byproduct of the Imperium trying to create the <u>[[Mary Sue|'Ultimate Human']]</u> via a shadowy experimental process which used genetic material from a number of the Imperium's greatest heroes to, [[Fabius Bile|in effect, make clones of them.]] While this may sound [[Awesome]] in theory, the Strains themselves...[[Lamenters|seem to suffer a severe case of bad luck.]] The amount of genetic tempering has effectively made the Afriel Strain a new sub-species of human. Whether they are allowed to do their [[/d/|'business']] and see whether the genes can pass on is unknown. Despite this, the Afriel Strain project is still approved by the Imperium, by and large, and is still undergoing improvements to fix the...issue. ===[[Gland War Veteran]]s=== ''Homo sapiens auctus glandulae'' Similar to the Afriel Strains, Gland War Veterans were humans that underwent severe genetic tempering to effectively combat and out-adapt the [[Tyranids]]. The term 'Gland War Veterans' is sometimes shortened to Glandies or Gland Warriors; they were made by the [[Mechanicus]] of the [[Magos|Biologis Magi]] in order to create a new human sub-species to effectively kill Tyranids without needing to waste more human lives. Woah, wait..not waste human lives? Yeah, the Tyranids are such a huge threat that against them, human life (literally cheaper than actual currency) is so valuable the Mechboys are willing to throw serious resources into preserving as many soldiers as possible in combat. While still in its experimental phase, the [[Techpriest|Tech Priests]] in charge are already looking forward in making more of them and further improving on their combat effectiveness. In case you were wondering, these guys are EXTREMELY effective. No information on their sanity. ===[[Navigator]]s=== ''Homo navigo'' Navigators are a three-eyed, specialized group of psykers that helps guide Imperial Ships through the Warp (in fact, they were developed to enable Warp travel); although essentially vital for the Imperium's survival, some radical groups in the Imperium declare them to be heretical mutants. These guys are so different from the mainstream human, that they are actually classified as another species of the Human genus, and not a human subspecies, hence their scientific name. They also get their own house in the Houses of Terra within the Terran Administratum, which provides a large modicum of independent political clout within the Imperium and prevents them from being sacrificed to the Golden Throne. Navigators are never any other kind of psyker (including being a [[Blank]]).
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