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===Combat=== In combat these creatures are formidable, boasting a number of special tricks and abilities. It is no wonder that other intelligent forest beings regard them with awe. The actaeon can camouflage itself perfectly (as if invisible) in light or dense woods. When angered by the wanton slaying of woodland creatures (or similar vile acts), it springs out of hiding, usually with surprise (opponent suffer a -5 penalty to their surprise rolls). This fearsome creature attacks with large spears made of wood and bone, and gores enemies with its antlers. Its incredible speed enables it to make two spear attacks per round. Given its massive strength and the great size of the weapons, each spear inflicts 1d6+6 points of damage. A powerful magical breath weapon complements the actaeon’s other capabilities. Once per day, it can breath out a warm, greenish mist, filling a 10×10×10-foot cube; anyone within it must make a saving throw vs. breath weapon or be polymorphed into a common forest creature, taking on the creature’s intelligence and habits as well as its looks. ("Common" forest creatures include owls, squirrels, deer, boars, and the like.) This change is permanent unless countered by another polymorph spell, or by dispel magic cast at 12th level or higher. If be saving throw is successful, the transformation still occurs, but it lasts for only 24 hours. The breath weapon can be used once per day. Also once per day, the actaeon can summon woodland creatures to assist it; 1d6 creatures arrive in 1d4 turns. Choose from the list below or roll 1d6 to determine the creature type at random. {| class="wikitable" |- ! 1d6 !! Creature Summoned |- | 1 || Boar |- | 2 || Bear |- | 3 || [[Centaur]] |- | 4 || [[Griffon]] |- | 5 || Lizard (Chameleon) |- | 6 || [[Treant]] |} As if the numerous aforementioned powers weren’t enough, a few venerable actaeons are [[druid]]s of up to the 8th level ability, though such individuals are quite rare.
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