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==Fantasy Craft/Spycraft== In [[Fantasy Craft]] and [[Spycraft]], "action dice" can be used for the typical emergency boosts and healing, but they are also required to activate critical hits or turn errors into critical failures, and (in Spycraft) to call in "reserved" equipment when you decide what you need. One set of feats for attack type/skill removes this requirement but takes 3 feats to get to and likely has further requirements. Action Dice are per session (use em or lose em), increase in potency and starting number with level, and can be given by the GM if you do something cool.
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