Editing
Adeptus Titanicus/Tactics
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Official Rules== *'''Strategy Phase''' First, players roll off d10s to determine who chooses if they go first. Players take turns choosing a titan, titan squadron or banner to activate each phase. Next, players may roll a d10 command check to give an order. If the command check is passed, an order can be given. If failed, no other orders can be given by that player. The orders are: Emergency repairs: Make a repair roll. Add one to each die. The titan may move or shoot this turn, but not both. First fire: During the movement phase, the titan fires one weapon instead of moving or turning. Charge: During the movement phase, the titan can only move forward. When it finishes its move, the titan makes a smash attack or attacks with a melee weapon. Add 1 die for every 3 inches the titan moved. Split fire: The titan can't turn during the movement phase. During declare targets, the titan may choose different targets for each weapon. Full Stride: The titan can't attack during the combat phase. The unit moves within it's front arc, but can't turn. Shutdown: Void shields collapse. A shutdown unit can't activate during movement or combat. Reactor rolls can't be made during shut down, even if told to due to effects. Shutdown doesn't end at the end of turn. To end shutdown, roll a d6 during the strategy phase. Add 2 if if the titan's reactor is on it's first track. A 5+ removes shutdown. All titans in shutdown at end of game count as destroyed. During the damage control phase, reduce reactor by 2 before making any rolls. *'''Movement phase''' Players alternate choosing a model to activate. Titans move within their front arc at full speed, and outside of it half speed. Titans can turn up to 45 degrees a number of times equal to their maneuver score. Titans can turn before, during and after moving. Players may push reactors to use the boosted track of their movement speed or maneuver score. *'''Repair Phase''' If reactor is in an orange socket, roll a d6 on reactor table. If red, roll a d10. Roll d6 equal to the number of servitor clades. You can use dice to repair weapons, vent plasma (4+), Raise void shields (requires a 6 to restart the shields, 5+ to raise the level.) and repair critical damage (5+ move a critical damaged area down one peg). *'''Combat Phase''' Titans fire each weapon at a target. Select a target, then measure distance for the weapons. Resolve each weapon individually. Roll d6 equal to the dice value of the chosen weapon. Roll to hit against ballistic skill, or weapon skill within 2 inches. Minus one if 25% obscured, minus 2 if 50% obscured. If void shields are up, the defending player rolls a void shield save against each hit. D6, pass the shield save. Each failed save lowers the shield by one level after all hits are resolved. If the void shields go down, all hits are discarded. If shields are down, roll location then armor hits. You can target a specific part, at a minus 2 to hit (or minus 1 if youβre within 2 inches). Roll d6 plus strength, against the armor of the area hit. Add one for hitting from the side, 2 from behind and what ever structural bonus the location has. Compare against the location armor. A normal hit deals one structure pip, devastating deals 2 and critical hits add one critical damage and 2 structural. If the location as no more structure points, instead the location takes one critical damage. If the critical damage gets more then 3 crits, the titan dies. Roll on the catastrophic damage table. *'''End Phase''' End of turn. Check for end of turn effects.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information