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=== Rules === The rule book is organized into lettered Chapters (A, B, C, ...). At a bare minimum one should acquire the rule book. See below how to be a cheapo and still play ASL. BUT you will need the rules. One does not need to read the entirety of the rules to play. Merely 1.5 chapters will suffice. ==== Chapter A ==== The meat and potatoes of infantry combat with a couple of toys thrown in (flamethrowers and demolition charges!). This chapter outlines the basics of the game and should be absorbed. It weighs in at 58 pages, so yeah, now you know. In this Chapter you get the how-to of how the Game flows, how to move and shoot (Infantry), how to check Morale, etc. ==== Chapter B ==== Most of the basic terrain types and their effects on game play are in here. Along with many Fortifications (foxholes, wire, mines, pillboxes...). Chapter B comes in at a lean 44 pages, but, it's not necessary to read it all. One can merely read the rules for the Terrain types present in the Scenario being played. More below. And <b>GRATS!</b>, you can now play some of the scenarios in the game. Ones with only infantry and light weapons. ==== Chapter C ==== In this Chapter is all the rules for Guns. Whether they shoot at things from on the board or from off board (radio called in Artillery) it's in here. Much different than infantry combat, one first needs to score a hit, then rolls for the effect of the hit. 23 pages of Gun goodness. ==== Chapter D ==== Vehicles ([[Leman_Russ_Battle_Tank|TANKS!]]) All the rules for Vehicles. How they move how they fight, how you destroy them. Starts a theme throughout the rest of the rules where previous rules are expanded upon to create the new rules. (i.e. Tanks are basically Guns that can move. All of the Chapter C Gun rules apply to Guns in Tanks.) 25 pages of rules to please even the [[Emperor|Emprah!]] <b>DOUBLE GRATS</b> you've read enough rules to play a majority of the Scenarios, minus Pacific Theater ones. ==== Chapter E ==== Miscellaneous rules including Night Fighting, Gliders and Para trooping, Boats, etc. <b>COMPLETELY OPTIONAL</b> ==== Chapter F ==== Desert Fighting. Weird desert terrain (what little there is), dust clouds. <b>COMPLETELY OPTIONAL</b> ==== Chapter G ==== The Pacific. Pacific terrain (Jungle replaces woods, same boards), Japanese (yes they can Banzai charge!), tunnels and landing craft with beaches to land on. <b>COMPLETELY OPTIONAL</b> If one has no desire to play Pacific battles, don't read this chapter.
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