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Age of Darkness-Warhammer 30k/2.0 Tactics/Fortifications
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==Tactics== * New to this edition is the "claim" setup, in which a fortification can become property of anyone who occupies it. While you initially claim any fortifications you bought in your army, an enemy can easily claim it as their own just by going inside it, making it now fire anything on their command until you either reclaim it or blow it up. * If you really want to be "That Guy" take any fortification with a nice gun that isn't automated, then have a Vindicare Assassin shoot that (non-blast) weapon, thus giving it BS8, Precision Shots, and Ignores Cover (goodbye jink saves). Sadly the Precision Shots only applies to the Aquila Macro Cannon; Vortex Missiles, Plasma Obliterators, and Battle Cannons don't roll to hit. A Callidus Assassin provides the same BS while messing with enemy Reserve Rolls. Or just bring Cypher at BS10 and (almost) never scatter off target. * Support units can help to improve the longevity and efficacy of fortifications, as well, particularly if you're already dropping a land raider in points on them, anyhow. Also, any fortification can take advantage of psychic powers. Giving them invulnerable saves can make them even harder to take down (Force Dome, et all). Divination, likewise, ramps up the shooting aspects of a building. Punisher cannons in particular like re-rolling hits. * All Skyfire weapons are fire snap shots against ground targets. Fortification AA guns are effective at downing fliers, but very expensive pieces of hardware if used for anything else. Carefully evaluate your needs before buying in on quad guns or the like. * Actual artillery units make great additions to buildings. Techmarine gunners, as noted above, but also Castellax Automata, etc. The guns resist most building damage rolls and enjoy the extra safety and height of the firing possition. * The big thing to keep in mind with buildings is the building damage table. AV14 is pretty great but one meltabomb is a very frightening thing to ignore because it has every chance of toppling your fancy tower. Keep your buildings well defended from anything that can cause a penatrating hit. Seeing your 250 point fortification take 500 points of the special units you put inside and on top of it down to a meltabomb is hard for any force to come back from
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