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Age of Sigmar/Tactics/Old/2e/Destruction/Orruk Warclans
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===Pros=== *Play as Ironjawz or Bonesplitterz or mix the two as ''the Great Waaagh!'' *Orruk Warclans are a very fast army: it's not hard to run across the table and start clapping cheeks on turn 1. *Simple to learn but awesome anyway: Orruks don't have too much in the way of complicated strategies or weird synergies, just slap a command ability or two around and go to town with great base stats. *The All-In faction: Orruks hate holding back and playing safe, and all their abilities are designed to help them push forward and be as aggressive as possible. You'll rarely have a situation that can't be solved by just drowning it in angry green morons. *Even with all the nerfs, Bonesplitterz still has fantastic shooting. Dropping 20 Arrowboyz in your list for the easy 60 shots doesn't break the bank and can hold down objectives great. *Penalties to Hit aren't shit to Ironjawz, who mostly hit on 3's as it is. With how easy it is to get to a 2+ to hit you'll be unconcerned about what is normally a pretty crippling debuff. *Decent ways to generate extra command points to use all those tasty, tasty command abilities. *Tough as old boots. Your enemies will struggle to take your tough orruks off the board, even Bonesplitterz have plenty of ways to avoid death. *Each type specialize in fighting different things: Ironjawz love fighting elites, Bonesplitterz are the game's best monster hunters, with a side talent for chopping up hordes, and Kruleboyz are your sneaky types who can shoot worth a damn. *Everything in your arsenal is ready to be anvil, hammer, Can opener or whatever the hell you want. Almost everything hits equally hard.
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