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Age of Sigmar/Tactics/Old/Chaos/Skaven/Clans Verminus
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===Named Heros=== *'''Queek Headtaker:''' (1 per army) Not in the grand alliance book but they still have the Verminus keyword. 5 wounds like the warlord but much more killy. 3 3+/3+/-1/D3 attacks with his Dwarf Gouger which do double damage (note 2xD3, not D6) against DUARDIN, and 3 more 3+/3+/-/1 attacks, oh and if he's targeting a hero he re-rolls to wound, neat. In addition, he gains +1 save with a special rule that means if he passes a save with a roll of 6+ (cough mystic shield cough) the unit that attacked him suffers a mortal wound. His command ability means you can re-reroll 1's to hit for all VERMINUS units within 13". Oh yeah and he costs THE SAME AMOUNT as a standard warlord and GW still sell his model. *'''Warlord Spinetail:''' (1 per army) Not in the grand alliance book but they still have the Verminus keyword. Another named Warlord, Spinetail is less of a straight killy upgrade. 3 3+/3+/-/D3 attacks with his blade of corruption which has a special rule where for all enemy models that suffered a wound from it but survived (see: at most one) you roll a dice and on a 6 it suffers a mortal wound except NURGLE units who don't, and 3 3+/4+/-/1 attacks. What he does get is an ability that lets him attempt to throttle an enemy hero within 3" at the start of a combat phase, you and your opponent roll of if your roll is higher it suffers a mortal wound, if yours is double it suffers D3. Yeah, his abilities are pretty much garbage. His command ability is a 13" re-roll 1's to wound bubble for VERMINUS units. He's at least 20 points cheaper than a regular warlord, but unless you really don't have 20 points to spare just take Queek for god's sake. *'''Tretch Craventail:''' (1 per army) Not in the grand alliance book but they still have the Verminus keyword. Another named Warlord, Craventail is not a killy upgrade. He has 2 2" 3+/4+/-/1 attacks 2 4+/3+/-/1 attacks and 2 4+/5+/-/1 attacks making him offensively the worst named warlord. What he does have going for him is a 4+ rerollable save and an ability that lets him retreat at the end of any (see: enemy) charge phase on the roll of 2+. Because of this, he's pretty survivable if you really don't want to give up slay the leader or lose his command ability which gives a single unit an additional -1 rend on their weapons which is a fun pick against amour reliant armies again he costs the same amount as a standard warlord.
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