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==Why Play The Free Peoples== Do you want to fight the good fight? Are you partial to moustaches and feathers as signs of authority, instead of huge pauldrons or a huge frog-gut? Are you prepared to fight the thinking man's fight and to be prepared to utilize all the tools in Order's proverbial shed? If so, go get your completely regular sword and shield, find a little armor, put a feather in your hat and stand for inspection! See Impossible Sights and Bang [[Zombie|Improbable Chicks]]! Fight the Unending Hordes of Chaos, give [[Nagash|that dead fellow]] the fucking finger and Rebuild the Realms! Die for the Cause! Sigmar Needs You To Join the Freeguild! The Free Peoples, or more accurately, the Freeguild w/ Friends, is a weird faction in Age of Sigmar. Compromising most of the left-over Empire models that aren't war-machines, holy or magical, the Free Peoples are the exact opposite of most Age of Sigmar armies: Defensive and ranged, in comparison to aggressive and melee-oriented. Not that they can't or won't fight in melee (they will, but don't forget they are no Stormcast, they aren't really suited to anything beyond defensive combat), but Free Peoples have easy access to a lot of ranged units that can really make the difference in a battle, especially against opponents who have no ways of protecting themselves against it. Plus, Free Peoples have some really great synergy, which you should totally built around: The Freeguild Guard is phenomenal as a huge, 30 something mob with swords and shields and a little bit of buffs from characters around them, and the Greatsword can really be a good melee elite unit with the right timing. This, of course, gets even better with the addition of the other mortal Order armies like the Collegiate Arcane or the Devoted to Sigmar who can give back the magic and faith that this army lost. Or the Stormcast Eternals who can add great hammer and anvil units to this force. Essentially, the Free Peoples are the Imperial Guard to the Stormcast's Space Marines and should be treated as such, as the two forces synergize just as well as their 40k counterparts.
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