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===Chamon: [[Realm of Metal]]=== *'''REALMSPHERE MAGIC:''' ''Metamorphic Warding:'' CV 7, pick a friendly unit wholly within 12" and add 1 to their save rolls. Old mystic shield, give your softer units a little more staying power, make your tougher ones better. *'''REALMSCAPE FEATURE:''' ''Transmutive Lands:'' Terrain has Entangling in addition to other scenery rules. Subtract 2 from run and charge rolls for units within 1" of terrain. *'''REALM ARTEFACT:''' ''Plate of Perfect Protection:'' Negates Rend -1. *'''REALM COMMAND:''' ''Living Blades:'' In the combat phase, pick 1 friendly unit wholly within 12" of a friendly '''Hero'''. Add 1 to hit rolls of that unit if it charged that same turn. Average all-around. Not good or bad this is basically if you want to fight on neutral ground. The entangling can be trouble for armies that are focused on alpha strikes and can turn those "Gauranteed" charges into a sitting duck.
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