Editing
Alaghi
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==5e== Whilst the alaghi haven't officially returned in 5th edition as of yet, The fan-made 5e update of the North American-inspired [[Forgotten Realms]] subsetting of [[Anchorome]] does feature them as a major presence in the region. Which only makes sense, since alaghi are basically D&D sasquatches and, well, that is the region where the sasquatch mythos comes from! In Anchorome, alaghi are the primary inhabitants of the region known as the Adusgi Forest, which abounds in [[Feywild|fey crossings]], and are allied both with the benevolent [[fey]] of the region and the native [[umpleby]]s, who aided the alaghi in wiping out the native population of [[therianthrope]]s. The Anchorome corebook contains both monster stats for alaghi and also player stats, albeit as a "runt" who suffers a kind of dwarfism and thusly is more of a [[Goliath]]-esque "really big Medium" instead of a proper Large. Why they didn't just make all alaghi into goliath-style neo-Large creatures is anybody's guess. Anchorome's alaghi are characterized as reclusive and peaceful, with a strong innate connection to the natural world that manifests as both an innate ability to communicate with animals, and a natural propensity towards [[druid]]ic magic. They are strict vegetarians, and favor sweet fruits and berries; though they can survive on local vegetable staples like maize and squash, they dislike such food for its comparatively bland taste. Those alaghi afflicted with "runtism" are much more gregarious than the norm, which often compels them to attach themselves to communities of other races, or simply traveling bands of [[adventurer]]s. Adopting these figures as surrogate families, alaghi adventurers are notoriously loyal to the point of being overprotective. Ironically, they are becoming more common, perhaps in no small part because the many changes brought on by Anchorome's transportation to and from Abeil, which has seen the continent develop thriving populations of [[dragonborn]], [[thri-kreen]], [[nic'Epona]] and spirit creatures, means that they just aren't as weird to the native [[human]]s as they used to be. ::Ability Score Increase: +2 Strength, +1 Wisdom ::Size: Medium ::Speed: 30 feet ::Natural Armor: Your base armor class when not wearing armor is 12 + your Dexterity modifier. ::Powerful Build: You count as one size category larger to determine your carrying, dragging, lifting, pushing and pulling capacities. ::Reclusive: You have Proficiency in the Nature and Stealth skills. ::Slam: Your Unarmed Strikes do 1d6 + Strength modifier bludgeoning damage. ::Speak With Small Beasts: You can communicate simple ideas to Beasts of size category Small or smaller.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information