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===Mutants=== The most numerous inhabitants of the badlands, mutants are a catch all term for the hardy survivor races and species, most humanoid, that have been adapted to the harsh new realm. They are usually, though not necessarily, tribal or clannish in outlook, and tend to be comfortable with a rough, simple existence. They tend to live in the moment and be quite straightforward. β '''Enormous Strength:''' Mutants have approximately doubled strength. They deal much more damage in close combat (as well as being able to use larger weapons), and may carry crew-served weapons and the prodigious ammunition requirements easily. β '''Natural Armor:''' Mutants have built-in, organic armor, which is very effective against low-velocity attacks (swords, axes, claws, bites, arrows, spears, punches, etc.). This takes various forms, whether thick hides, furs, carapaces, extra-dense flesh, or an insensibility to pain. Beyond this, they often have access to primitive hide or forged metal plate armor, and the strength and endurance to wear it comfortably, giving them even better defense against primitive and/or mutated foes. They can take approximately double the number of damage most other characters can, even after this is considered. β '''Mutant Health:''' Their resilient biology grants them increased protection against toxins, disease, and bleeding out. They have powerful healing capabilities and require only the most crude of medical techniques to recover from even severe wounds. If toxins or infections imperil a mutant, it is almost certainly one of unnatural origin. β '''Wasteland Gourmand:''' They are scavengers and omnivores to the extreme, and may consume poisoned waters, long-decayed carcasses, and irradiated foods without harm. There are mutants who have adapted to nearly any form of energy collection; cannibalistic, photovoric, or even parasitic mutants have been sighted on occasion. β '''Tinkerer:''' Talented looters and tinkerers, mutants are incredibly adept at finding or crafting additional munitions, devices, and pieces of equipment, particularly that which is suited to their nature -- they receive extra rolls and bonuses to find and craft bullets, rockets, explosives, primitive weaponry, primitive armors, and automatic or heavy weaponry, and mechanical, non-electronic devices in general. Their memories are often encoded at the genetic level, and the child of a great mutant technologist may be able to "remember" how to build even relatively powerful weapon systems and use them without any understanding of the principles involved. β '''Metamorphosis:''' They may further mutate throughout their lives, and often do in response to great perils and stressful events. They may unlock symbiotic generation, energy assimilation, biological assimilation, inborn technologist, new limb development, and new organ development abilities. <b>X</b> '''Easy Target:''' Mutants do not fare well against powerful ballistic attacks. Mutants tend to be of large size or have irregular body forms that reduce the advantage they can receive from cover or ballistic armor. Their natural and primitive armor does not help much against high caliber, high velocity weapons fire. <b>X</b> '''Psionic Vulnerability:''' Mutants are susceptible to psionic trickery. Though often of human levels of intellect, they exist in a world where survival requires a lack of doubt, snap decisions, and trusting their instincts, which makes it unfortunately easy to control them psychically. <b>X</b> '''Mutual Hostilities:''' Mutant communities view psychics with a deep hatred due to the tendency to be enslaved by the mentalists, and view cyborgs and robots with a mixture of violent greed as well as hatred. Both mechanical races are infamous for their attempts to exterminate mutants, as unworthy and dangerous forms of life, but their forms can be looted. Mutants are often surprisingly friendly and tolerant towards both each other and humans -- an ogre-like humanoid mutant is unlikely to judge even a plant-like or blood-feeding mutant, and a mutant is likely to be deeply humbled by the presence of a human, as one of the precursor races. They may fight or kill other purely organic beings, but the mutant mindset is a world emptied of suffering -- it is their way to kill without question, but only out of necessity, and they likewise face death without angst, knowing they resisted it to their fullest.
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