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=2e Anagakoks= The Anagakok returned in the Complete Wizard's Handbook, here imagined as a barbarian wizard from an extremely cold ''or'' hot environment, which results in the terms "Frigid Anagakok" and "Torrid Anagakok". As a kit rather than a proto-prestige class, and in conjunction with the hot/cold split, it has a few unique traits compared to the original model. * Firstly, your only requirement to take the Anagakok kit is a Constitution of 13+; there's no race or age restriction here. * Secondly, you're now prohibited from learning [[Illusionist|Illusion]] or [[Necromancer|Necromancy]] spells. * You have the same "find food" and "blessing of good luck" abilities as the Great Glacier anagakok. * You are immune to the environmental effects of either frigid environments (temperature never rises above 0 F) or torrid environments (temperature never drops below 100 F), chosen at character creation - however, you suffer a -1 penalty to all attack rolls, damage rolls, ability checks and saving throws when in areas of the opposite environment (Frigid Anagakok in Torrid Environment, or viceversa) * You get Endurance, Survival and Weather Sense as bonus Non-Weapon Proficiencies, and must choose both a specific weapon proficiency (Bow (any), dagger, harpoon, javelin, knife, sling, trident) and a specific non-weapon proficiency (fisher, forester, hunter, navigator, trapper/furrier). * You suffer a -2 penalty to reaction rolls against people unfamiliar with your culture. It's noted that these are just some examples of anagakok traditions, and you could, for example, be an anagakok who lives in the bottom of an active volcano, in the depths of the ocean, or on an island continually battered by hurricane winds, with some tinkering to the base traits.
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