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==Pathfinder== [[File:Arcanist PF.jpg|left|300px]] [[File:Enora.jpg|right|300px]] Arcanists are a hybrid class of [[Pathfinder]] which merges the magical powers of both [[Sorcerer]] and [[Wizard]] to force the laws of nature on the table and forcibly violate them while they're screaming. Moreso than plain Wizards, at least. In a way, they're a variant of Wizards, with the need to memorize spells each day, but they can use a spell multiple times a day since the spell only eats up a slot. Essentially like a [[Spirit Shaman]] or a [[Dungeons & Dragons 5th Edition|5th Edition]] Wizard. On top of that, they also have a Reservoir of innate energy they can use to empower their spells by boosting their DC/Casting Level or for their unique feature: Exploits. See, these either act like spells (like shooting acid out of their palms, making yet another magical shield, or temporarily enchanting weapons) or claim specific aspects of their parent classes (like Sorcerer Bloodline Powers, Metamagic, Wizard Schools, and the like); at level 11 and beyond, you can then select bigger Exploits which boost the Exploits picked earlier, like hijacking spells from baddies on the Arcanist's level or redirecting the directions of certain spells (or absorbing their effects). Their ability to combine damage boosting bloodlines with the energy swapping of the Wizard's Admixture subschool makes them the best blaster in the game (except ''possibly'', [[Kineticist]], who can't do much else). Archetypes further cross them into other classes, like the Arcane Adept, which taps into the abilities of the [[Magus]] like a Bladebound, the Occultist, which does summoning, or the Blood Arcanist, which gives the Arcanist a full Bloodline to gain powers from in exchange for a few Exploits. Arcanist are a solid [[Tier System|Tier 1]] class. They've got the same power to smash whatever challenge they're prepped for as a Wizard, just with a slightly different casting system. ===[[Spheres of Power]]=== Strangely, the Arcanist doesn't brutalize game balance nearly as much as its original counterpart did, and partially, this is due to the change in casting mechanics. However, a deeper dive into the class reveals that their core mechanics have also changed. Similar to Sphere [[Clerics]] and Sphere [[Druids]], the Arcanist is a full caster with a talent at every even level, so it sounds gimped until one realizes that it has a new mechanic to regain the old flavor of Arcanist. Moldable Talents are flexible talents that can be modified every day. Additionally, they get a stronger version of Consume Spells, as it only costs them 1 spell point to regain three points of Arcane Reservoir. Magical Supremacy lets them use Arcane Reservoir Points instead of Spell Points as needed. While certainly not as attractive as Sorcerer or Wizard, it does gain a degree of daily flexibility neither have in Spheres. {{Pathfinder-Classes}} [[Category: Dungeons & Dragons]] [[Category: Gamer Slang]] [[Category:Dungeons & Dragons Classes]]
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