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==Ships== {| class="wikitable" |- ! Class !! Variant !! Fore !! Sides !! Aft !! AA !! Hull !! Defenses !! C/S/E |- | Hardcell | Transport | <span style="color:green">❸</span> <span style="color:red">⬤⬤</span><span style="color:blue">⬤</span> | <span style="color:green">❶</span> <span style="color:blue">⬤</span> | <span style="color:green">❷</span> | <span style="color:blue">⬤</span> | 5 | Brace, Evade, Redirect | 1/2/3 |- | Hardcell | Battle Refit | <span style="color:green">❸</span> <span style="color:red">⬤⬤⬤</span> | <span style="color:green">❶</span> <span style="color:red">⬤</span> | <span style="color:green">❷</span> | <span style="color:blue">⬤</span>⬤ | 5 | Brace, Evade, Redirect | 1/2/3 |- | Munificent | Comms Frigate | <span style="color:green">❹</span> <span style="color:red">⬤⬤</span><span style="color:blue">⬤⬤</span> | <span style="color:green">❸</span> <span style="color:red">⬤⬤⬤</span> | <span style="color:green">❷</span> <span style="color:red">⬤⬤</span> | <span style="color:red">⬤</span> | 6 | Brace, Redirect, Salvo | 2/3/4 |- | Munificent | Star Frigate | <span style="color:green">❹</span> <span style="color:red">⬤⬤</span><span style="color:blue">⬤⬤</span> | <span style="color:green">❸</span> <span style="color:red">⬤⬤⬤</span> | <span style="color:green">❷</span> <span style="color:red">⬤⬤</span> | <span style="color:red">⬤</span>⬤ | 6 | Brace, Redirect, Salvo | 2/2/4 |- | Recusant | Light | <span style="color:green">❸</span> <span style="color:red">⬤⬤⬤⬤</span><span style="color:blue"></span>⬤⬤ | <span style="color:green">❸</span> <span style="color:red">⬤⬤⬤</span>⬤ | <span style="color:green">❷</span> <span style="color:red">⬤</span>⬤ | <span style="color:blue">⬤</span> | 8 | Brace, Evade, Redirect, Salvo | 3/2/3 |- | Recusant | Support | <span style="color:green">❸</span> <span style="color:red">⬤⬤⬤</span><span style="color:blue">⬤⬤</span>⬤ | <span style="color:green">❸</span> <span style="color:red">⬤⬤⬤</span><span style="color:blue">⬤</span> | <span style="color:green">❷</span> <span style="color:red">⬤</span><span style="color:blue">⬤</span> | <span style="color:red">⬤</span> | 8 | Brace, Evade, Redirect, Salvo | 3/3/3 |- | Providence | Carrier | <span style="color:green">❺</span> <span style="color:red">⬤⬤</span><span style="color:blue">⬤</span>⬤⬤ | <span style="color:green">❸</span> <span style="color:red">⬤⬤</span><span style="color:blue">⬤⬤</span>⬤⬤ | <span style="color:green">❷</span> <span style="color:red">⬤</span><span style="color:blue">⬤</span>⬤ | ⬤⬤ | 9 | Brace, Contain, Redirect, Salvo | 3/4/4 |- | Providence | Dreadnought | <span style="color:green">❺</span> <span style="color:red">⬤⬤</span><span style="color:blue">⬤</span>⬤⬤ | <span style="color:green">❸</span> <span style="color:red">⬤⬤⬤</span><span style="color:blue">⬤</span>⬤⬤ | <span style="color:green">❷</span> <span style="color:red">⬤</span><span style="color:blue">⬤</span>⬤ | <span style="color:blue">⬤</span> | 9 | Brace, Contain, Redirect, Salvo | 3/4/4 |- | Gozanti | Cruiser | <span style="color:green">❶</span> <span style="color:blue">⬤</span> | <span style="color:green">❶</span> <span style="color:blue">⬤</span> | <span style="color:green">❶</span> | ⬤ | 3 | Scatter, Evade | 1/2/2 |- |} ===Hardcell Class=== More like hard-sell. At a moment's glance the Hardcell looks like a cheaper, crummier Nebulon-B, with fewer dice and the the maneuvering chart of the Gozanti. But this is somewhat unfair; it's not a front line warship and it will never hit the table as one. What it is, is the only ship in Armada with a three shield arc and fleet support. It's a backfield support ship with no pretensions of being anything else. * '''Transport:''' The basic model with two officers, fleet support, and support team. Virtually no armament upgrades or retrofits to speak of, but it's the toughest fleet support ship in the game. * '''Battle Refit:''' Trades the transport's comedy blue dice for reds. It gets both offensive and defensive retrofits as well as turbolasers, giving it a slight edge over the Nebulon-B (forgetting that people only fly the Neb because Yavaris). * '''Titles''' ** '''Beast of Burden:''' Meet Bob the space-cleric. Bob can spend defense tokens to ready the defense tokens of others. ** '''Foreman's Labor:''' When you take damage in an arc that still has shield remaining, you can exhaust to reduce the total damage by one. Basically plugs the Hardcell's biggest vulnerability of being hit in the side by a squadron. ===Munificent Class=== The Munificent's closest cousin is the rebel assault frigate. Both Muni-variants have the same reds and shields in all arcs as the rebel ship but with the blues all forward, red AA, and with ion cannon and turbolaser upgrades. However, its maneuvering chart only goes up to 2, although its turning at 2 is very good, and the Muni CAN use engine techs (unlike the larger CIS ships). * '''Comms Frigate:''' The cheaper of the two versions with squadron 3 and offensive retrofit. * '''Star Frigate:''' For three points more you give up a squadron to get a black AA, and trade the offensive retrofit for a defensive one. * '''Titles''' ** '''Sa Nalaor:''' When defending at speed 2 or higher it can spend any defense token to get an evade effect. ** '''Tide of Progress XII:''' Can exhaust its card to discard an incoming damage card with the ship trait before it resolves. Combined with medical team the Tide can potentially shrug off an average of two criticals and only spend three points to do it. Add reinforced blast doors on the star frigate and you've effectively bought another ship's worth of hull points. ===Recusant Class=== The Recusant is a is an odd ship that essentially takes the play styles of the TRC-90 and MC30 and does it on the points budget of the Victory. Both hulls can crank speed three, with excellent yaw for a large ship, and can throw plenty of red dice in any direction but aft. But with only shield three at best, and no access to support teams or defensive retrofits, it's a glass cannon that can only spend its upgrades on more dakka. Command 3 and engineering 3 contribute to its lack of survivability. With no duplicate redirect or brace, it doesn't have the tools to get close to another large base. * '''Light Destroyer:''' Black dice variant, with an ordinance upgrade. Slightly cheaper. * '''Support Destroyer:''' The more expensive blue dice variant with two offensive upgrades. * '''Titles''' ** '''Gilded Aegis:''' Can sacrifice its redirect to focus its shields in one zone. ** '''Nova Defiant:''' Gets four free command tokens, but at the cost of an agonizing Command 4. ** '''[[Humanity Fuck Yeah|Patriot Fist]]:''' Can give up its second attack to add two blue dice as long as its shooting to medium or long range. ===Providence Class=== The Providence is a big squadron pushing log that falls somewhere between the Home One and Liberty in stats. Both hulls get squadron 4 and rainbow dice in all arcs, with the dreadnought hull being slightly shootier at range. With 5 shields ahead and 3 on the sides, but 5 guns ahead and 6 on the sides, the providence is built for making a frontal charge and then transitioning into a double arc, but it's narrow front arc makes this tricky. * '''Carrier:''' Paradoxically DOES NOT get a weapons team, so no flight commanders. * '''Dreadnought:''' Gets the weapons team the carrier lacks. * '''Titles''' ** '''Invincible:''' Gives you a defensive slot. Simple as. ** '''Lucid Voice:''' Flips the rear arc to 3 reds at the cost of swapping one of your side blues for a black. Practically made for salvo boat gimmicks. ** '''Invisible Hand:''' Can set aside up to 5 swarming squadrons and deploy them like rapid launch bay. Increases the AI value of the launched fighters for the turn. ===Gozanti Class=== ''Rapid Reinforcements I'' gives the CIS the first clone war era flotilla. At 27 points, it's the cheapest activation the Separatists have, bringing some cheap squadron points to manage their endless swarms of droid fighters.
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