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==The Game== As a game setting, Army of Darkness doesn't really stray too far from the mold established by other Unisystem games. You have three different "Character Types", which roughly represent the power levels of the game; '''Primitive Screwheads''' (the weakest, suited for the gritty-type games), '''Heroes''' (moderately powerful, the "middle tier"), and '''Experienced Heroes''' (the biggest badasses, powerhouse). What separates these guys from the likes of the Character Types seen in [[All Flesh Must Be Eaten]] (Norms, Survivors, Inspired) or [[Terra Primate]] (Pre-Heroic, Heroic and Powered) is that Experienced Heroes are ''not'' your supernatural character type, but instead just get way more points to spend on Attributes, Qualities and Skills. In fact, Army of Darkness has no Supernatural Qualities at all, with the closest being the "Promised One" quality that lets you represent your character is an Ash-esque Destined Badass Type. The corebook offers a complete atlas of the primitive kingdom where its namesake film takes place, and also offers up several alternative "Worlds of Darkness" for your gaming pleasure. '''Gilga-Ash''' has a similar time travel plot, but throws you back to ancient Babylon, in the days when the Book of the Evil Dead was first being assembled from human flesh and blood. '''War is Hell''' has a Deadite outbreak occurring during World War II (oh, those wacky Nazis - can't leave evil zombie-summoning magic trinkets alone, can they?) with the option to play either time travelers, temporal natives, or both. Finally, '''The Future Dead''' is a [[Post Apocalyptic]] setting inspired by the alternative ending to the Army of Darkness film, presenting a world where the Deadites have taken over. [[Category: Roleplaying]]
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