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=The Magical Arts= These are the cool toys you get to play with as a member of the Order of Hermes. They are divided between Forms (what you can do) and Techniques (what you can do it on). One or more Forms are always combined with one or more Techniques. Not included is the non-canon form of Aether. Creo: The form of creating things. Can be used for offence or healing, but always makes things better or creates them entirely. Requires vis, or magical energy, to be permanent which severely reduces the usefulness of magical healing. Intellego: The form of looking at things. Usually considered to be the least useful form, it can still be immensely useful for tasks such as finding vis, detecting magic, and looking for lost loved ones. Muto: The form of changing things. Usually very niche, but can be incredibly potent, such as when changing an opponent's weapon into a stick or changing water to wine. Can't be permanent by any means. Perdo: The form of destroying things. Interestingly enough, this is the only form that's usually permanent, although it also can't be used to make anything better without combining it with another form. Surprisingly not always associated with killing things. Rego: The form of controlling things. Can be used to fly around like Superman or a [[Blood Angels]] [[Librarian Dreadnought]], or maybe to control your opponent's brain. [[Big list of Ars Magica Items]] == Links == [http://www.warehouse23.com/products/ars-magica-4th-edition-core-rulebook Official Free Download of the Fourth Edition] [[Category:Roleplaying]]
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