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===Aswang Template=== “Aswang” is a template that can be added to any humanoid creature (referred hereafter as the “base creature”). The creature’s type changes to “undead.” ::'''Hit Dice:''' Increased to d12. ::'''Speed:''' Same as the base creature, but also gains a climb speed of 30 ft. ::'''Armor Class:''' The base creature’s natural armor increases by +4. ::'''Attacks:''' The aswang retains all attacks of the base creature, and also gains a tongue attack. ::'''Damage:''' The aswang’s tongue attack deals 2d4 damage. ::'''Special Attacks:''' The aswang retains all the special attacks of the base creature, and also gains those listed below. All saves have a DC of 12. :::''Fluid Drain (Ex):'' An aswang can drain the body fluids of a living being with its tongue, inflicting 3 points of permanent Constitution drain per round from a helpless victim as a full-round action. :::''Create Spawn (Su):'' Any humanoid slain by an aswang’s fluid drain attack rises as an aswang 2d6 hours after death. The new aswang is not under its creator’s control. :::''Twilight Scream (Su):'' Once a day, and only after nightfall, an aswang can let loose a malevolent scream that starts from a low moan and rises to a shrieking crescendo. This lasts one round, and affects all living creatures within 60 feet, who must make a Fear save. This is a mind-affecting fear ability :::''Aswang’s Feast (Su):'' An aswang can turn any corpse in its early stages of decomposition into a suspicious meatlike substance it considers edible. This works just like the polymorph any object spell cast by a 12th-level sorcerer. ::'''Special Qualities:''' The aswang retains all the special qualities of the base creature, gains those listed below, and also gains the undead type. :::''Alternate Form (Su):'' An aswang can assume the shape of a white dog or a black owl as a standard action. This ability is similar to a polymorph self spell cast by a 12th-level sorcerer. In these forms the aswang will avoid combat. An aswang can only use this ability at night. :::''Turn Resistance (Su):'' An aswang has +4 turn resistance. :::''Fast Healing (Ex):'' An aswang heals 3 points of damage each round as long as it has at least 1 hit point. If reduced to 0 hit points or lower an aswang automatically assumes gaseous form and attempts to escape. It must reach its lair within two hours or it is destroyed. Once at its lair, it heals at a rate of 3 hit points a round. ::'''Abilities:''' Adjust from the base creature as follows: Str +2, Dex +2, Int –1, Wis +3, Cha –3. As undead creatures, aswang have no Constitution score. ::'''Feats:''' An aswang gains Alertness, Lightning Reflexes and Multiattack, assuming the base creature meets the prerequisites and doesn’t already have these feats. ::'''Saves:''' Same as the base creature. ::'''Skills:''' Aswang receive a +4 racial bonus to Hide,Listen, Move Silently, Open Lock and Search checks. Otherwise, same as the base creature. ::'''Climate/Terrain:''' Any land and underground ::'''Organization:''' Solitary ::'''Challenge Rating:''' As the base creature +1 ::'''Treasure:''' Standard ::'''Alignment:''' Usually neutral evil ::'''Advancement:''' By character class ;Manananggal Sub-Template ::'''Speed:''' Same as the base creature, but also gains a climb speed of 30 feet and a fly speed of 60 feet with poor maneuverability. ::'''Armor Class:''' The base creature’s natural armor improves by +6. ::'''Special Attacks:''' As the aswang, but with the additional attacks listed below. :::''Aura of Fear (Su):'' The mere sighting of a manananggal causes all creatures within a 40-foot radius to succeed at a Will save at DC 13 or flee in fear, as the spell of the same name. :::''Pact of Transference (Su):'' The manananggal is able to pass on a fragment of its essence through touch to a living humanoid, willing or otherwise. The victim then becomes a manananggal herself. The original creature can use this ability three times in its undead existence before its body disintegrates. The victim must make a Fortitude save (DC 15) or be permanently drained of all Constitution and transformed into a manananggal in a single round. ::'''Alignment:''' Always neutral evil ;Allawig Sub-Template ::'''Armor Class:''' Allawigs gain a +1 Deflection bonus to AC in addition to the +4 natural armor bonus for being aswangs. ::'''Damage:''' Allawig tongue attacks do a further +1d4 Fire damage when they hit. ::'''Special Attacks:''' As per the Aswang, except that Allawigs do not have the Twilight Scream special attack and have the following unique special attacks.s :::''Create Spawn (Su):'' Same as the base aswang, but 25% of all the allawig's victims become allawig themselves. :::''Fire Touch (Su):'' Any person touched by an allawig in its ghoulish form takes 1d4 fire damage per round (no save). If the allawig touches a combustible non-sentient, non-magical object smaller than itself it instantly bursts into flames. This supernatural touch also slightly affects non-magical metallic objects with a low melting point, such as gold, silver, bronze or copper. :::''Bedazzled Lure (Su):'' The allawig can use its fiery aura to produce a hypnotic pattern that can affect a maximum of three people at a time (as per a mass charm spell cast by a 16th-level sorcerer, no save) and lure them into its lair where it can feed on them. To prevent the lure the targets must wear their clothes inside out. The allawig can use this ability while in its alternate form. :::''Pact of Transference (Su):'' The allawig is able to pass on a fragment of its essence through touch to a living humanoid, willing or otherwise. The victim then becomes an allawig himself. The original creature can use this ability two times in its undead existence before its body disintegrates into ashes. The victim must make a Fortitude save (DC 15) or be permanently drained of all Constitution and transformed into an allawig in a single round. ::'''Special Qualities:''' As per the Aswang, but with the following additional traits. :::''Aura of Fear (Su):'' The mere sighting of an allawig causes all creatures within a 50-foot radius to succeed at a Will save (DC 10) or flee in fear, as the spell of the same name. :::''Turn Resistance (Su):'' An allawig has +2 turn resistance. :::''Alternate Form (Su):'' An allawig cannot assume the form of a huge white dog, but can assume the form of a fiery red-feathered owl with glowing blue eyes. :::''Fire Subtype (Ex):'' An allawig is immune to fire and fire-based attacks, but takes double damage from cold except on a successful save. ::'''Abilities:''' Adjust from the base creature as follows: Str +2, Dex +4, Int -1, Wis +2, Cha -3. As undead creatures, aswang have no Constitution score. ::'''Alignment:''' Always neutral evil ;Padara Sub-Template ::'''Attacks:''' In addition to the Aswang's Tongue Attack, a Padara gains a Ranged Spit Attack that deals 2d4 Acid damage (no splash damage). ::'''Damage:''' Padara tongue attacks deal a further +1d4 Acid damage when they hit. ::'''Special Attacks:''' As per Aswang, plus the following. :::''Create Spawn (Su):'' Same as the base aswang, but 25% of all the padara's victims become padara themselves. Additonally, 5% of all female victims of the padara become manananggal. :::''Contamination (Su):'' Padara can use their dripping blood to turn foodstuffs and liquids into poison. To do this the padara must be in contact with an amount of food usually seen at a banquet table, or at least a bottleful of potable liquid. When the contaminated food or drink is imbibed, the poison deals 1d4 points of temporary Constitution damage for three rounds unless the victim makes a Fortitude save (DC 18). This poison can affect a given creature only twice in a 24-hour period. ::'''Special Qualities:''' As per Aswang, plus the following. :::''Aura of Fear (Su):'' The mere sighting of a padara causes all creatures within a 60-foot radius to succeed at a Will save (DC 14) or flee in fear, as the spell of the same name. :::''Turn Resistance (Su):'' A padara has +2 turn resistance. :::''Liquid Bones (Su):'' Padara have the ability to turn their bones into liquid. In this state the padara are immune from any nonmagical bludgeoning weapons. Transforming to and from liquid state each is a full-round action. ::'''Abilities:''' Adjust from the base creature as follows: Str +2, Dex +3, Int -1, Wis +4, Cha -5. As undead creatures, aswang have no Constitution score ::'''Alignment:''' Always neutral evil
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