Editing
Azyr
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==The Realm of Azyr== [[File:God-king-sigmar.jpg|thumb|right|400px|[https://www.youtube.com/watch?v=XKW7yGsCMxQ| YES, I DO EXIST!] ]] ===Genesis=== At the climax of the End Times Sigmar couldn't save the <s>Earth</s>The-World-That-Was and fell, along with Archaon, into a world-ending Chaos Vortex. But being <s>everyone's</s> Games Workshop's favourite God-<strike>Emperor</strike>King, he came back. Sigmar and the core of Warhammer's world (baptized Mallus, which means Hammer in latin-lite, so yeah, the Warhammer world's name was "Hammer") managed to survive, flung into the Aetheric Void until entering Azyr, now condensed into a realm. After being saved from a comatose state and making pals with the godly Star-drake [[Dracothion]] (Who may or may not be [[Sotek]] all along), Sigmar was introduced to the Mortal Realms by Dracothion, seeing the still nascent realities and the primitive tribes of mortals he set out to rebuild all he had lost. Meanwhile, the [[Lizardmen]], now <s>space dinosaurs</s> Seraphon, after the destruction of The-World-That-Was, drifted the void in their temple-ships until they too found Dracothion, maybe he is really Sotek, right? The star-drake helped settle the Seraphon in High Azyr (read: near space), where not even the Chaos Gods could reach, allowing for our scaly friends to start their task of ridding the Cosmos of Chaos once and for all. ===Age of Myth=== Over long centuries Sigmar built up the Realm of Azyr, taking full advantage of his immortality to ensure that there would be no End Times 2.0 Electric Boogaloo. From his palace-city Sigmaron, Sigmar directed his utopia: Azyr became a confluence for all races, epitomised in the massive celestial city Azyrheim where Human, Aelf, and Duardin coexisted peacefully. Beyond Azyr, Sigmar succeeded over many centuries in promoting many prosperous nations and cultures, at its zenith his alliance engulfed the other 7 realms and had the support of Nagash, Alarielle, Gorkamorka, Grungni, Teclis, Tyrion, Morathi, Malerion and many other divine beings. The Warhammer United Nations managed to disrupt and beat back the first attempts of Chaos to do its thing and destroy the alliance shiny new worlds. ===Age of Chaos=== However, Chaos still had [[Archaon]] up their collective sleeve, who happened to have as much plot-armour as Sigmar as GW needed some sort of apocalyptic war (I mean, it is a ''war''game). So yeah, after a series of military disasters Chaos managed to conquer 7 out of the 8 realms and ensure their corruption. Sigmar, of course, was very mad, and angry "I'll get you back <strike>evil boss</strike>Archaon!". So he did the intelligent thing and closed all the realmgates of Azyr and with the help of Tyrion and Teclis he activated some sort of realm-spanning camo-field so not even Tzeentch could see what he was doing. Like [[The Emperor|the Emprah]], Sigmar decided he would need Space Marines. Unlike Emprah, he decided it would be a very good idea to make them immune to Chaos right from the start and since Sigmar already had "warp" powers in the form of the wind of Azyr, well, he put hands to work. After many failed attempts to force the Gates of Azyr, Chaos decided to ignore them. This made a lot of Chaos Lords very bored, wishing for a real challenge as preying on little post-apocalyptic tribes loses all its appeal after a couple of centuries. Meanwhile, back in Azyr, Sigmar started his great work. Across the centuries he worked with Grungni to forge his new weapon against Chaos. His beard singed from the heat of the star forges and his Manly Tears cooled the metal, as he could see what Archebag and the spikey boys were doing with the other realms [[grimdark|(eg: turning Warhammer not-Erza Scarlet into a statue by dropping molten silver over her, after some session of torture, sadly he couldn't get Sigmarabulum in time to spirit her away)]]. Eventually the task was done (except not, but more of that later): the [[Stormcast Eternals]], the souls of heroes who stood their ground to Chaos until (almost) death re-forged as divine soldiers. The Stormcast Eternals would form the tip of a lance composing the innumerable armies Azyr could now muster against Chaos after five hundred of years of peace (we wish the old Empire and the Imperium had had this). ===Age of Sigmar=== [[File:Space-frog.jpg|thumb|left|300px|You will need more than a moon-crash and an Apocalypse to keep the old froggy down!]] Sigmar launched his forces, with the Stormcast Eternals as his superhuman shock troopers who give zero fucks about daemonically empowered vikings and chaos shenanigans. [[Indrick Boreale|Making multiple simultaneous and devastating offensive storm-strikes]] from the astral fortress of Sigmarabulum into the territories where Azyr's Realmgates still stood sealed the sigmarines fought to reach them, once there they removed the seals, allowing more and more of Sigmar's forces to pour through, freeing vast swathes of territories and their remnant tribes of mortal-kind from the grip of Chaos. The Stormcast Eternals were soon followed by Azyr's Free Guild armies(Imperial Guard/badass normals, read: the good, old Empire) supported by the Devoted of Sigmar(whose God-King actually has given them his thumbs up unlike certain [[Emperor|anatolian guy)]], the Collegiate Arcanum (Azyr's battle wizards) and the Ironweld Arsenal (because Sigmar may have realized even daemons have a hard time against tanks, weapons teams and artillery), together these armies forced the Ruinous Powers back across hundreds of battlefields. Azyr's forces were aided in this multiverse spanning conflict by Aelf and Duardin auxiliaries, Fyreslayer mercenaries, the surviving reclaimed tribes of mortal-kind, and the mysterious and ostensibly random help of the Seraphon (we like our space psychic frogs!), while the Stormcast Eternals are the poster boys of the nascent Age of Sigmar all the other armies made equally huge and heroic contributions to Sigmar's cause. At the conclusion of the Realmgate Wars the forces of Azyr had managed to establish beachheads all across the seven Chaos-tainted Realms and began the process of purifying and rebuilding civilization in the reclaimed territories, with the eventual emergence of a network of nations centered on Realmgate-based settlements commonly referred as the Cities of Sigmar, making Azyr the first Games Workshop kingdom of order to make a true comeback since... [https://www.youtube.com/watch?v=sw-GdthJGuo| Since forever, which is something many Imperial and order-aligned fans actually feel very happy, indeed, the Sun will Rise Again.] [[Skub|Of course, many players who liked the old Empire still hate this, why Azyr had a chance but The Old World not?]] [[Total War: Warhammer|(This is the reason why playing Mortal Empires as the Empire is awesome)]]. While innitially very idealistic on purpose and despite Sigmar's decree that everyone is equal, the Azyr-born citizens often have come to see with suspicion and mistrust the descendants of the reclaimed tribes, which in turn have replicated the problems of the Old-World Empire, social and economic disparity is common in many of the Cities of Sigmar, making for a breeding ground for cults of the Ruinous Powers, this in turn has call for action of the Order of Azyr, the AoS Inquisition, [[Grimdark|using many of the methods of their 40k equivalent to do the job to keep everyone in check]]. Still, [[Awesome|the majority of the descendants of the reclaimed tribes, now inhabitants of these footholds of Azyr, have earned their chance, however slim it may be, for a better life, and have proved for the most part to be willing to fight for Sigmar's vision of a new age of peace, prosperity and progress for all the Mortal Realms.]] Of course, certain [[Nagash|skelepope]] decided everything was too bright and good and in the current edition the Realm of Azyr and Sigmar's armies have had to fight not just the regrouping forces of the Everchosen and the hordes of Destruction but the re-emerging powers of Nagash, his hosts of the Realm of Death and the onslaught of the realm-altering Necroquake. Old business, as usual.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information