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=Playing B'rohg?= Now, you might think that DMs of [[Dark Sun]] campaigns would instinctively balk at the idea of letting somebody play a 4-armed 15ft tall giant, but you have to remember, this is the same setting where [[thri-kreen]] and [[half-giant]] debuted - as core setting races, no less! So, the mad fans of Athas have tried to convert b'rohg to a playable race twice over. The AD&D version can be found in The Complete Book of Athasian Humanoids, and looks like this: ::Ability Score Minimum/Maximum: Strength 17/20, Dexterity 5/15, Constitution 13/20, Intelligence 5/12, Wisdom 5/17, Charisma 5/17 ::Ability Score Adjustments: +4 Strength, +2 Constitution, -2 Intelligence, -2 Wisdom, -2 Charisma (note: increase b'rohg base Charisma by +2 when interacting with other b'rohg) ::Racial Class/Level Limits: [[Fighter]] 16, [[Gladiator]] 14 :::Racial Thieving Skill Adjustments: N/A ::Natural Armor Class: 10 ::Movement: 15 ::Special Advantages: :::Quad-Wield: B'rohg can attack with 4 weapons at the same time, but only if wielding paired weapons. Primary weapons suffer no penalties, but the secondary pair of weapons suffer a -2 to hit penalty. :::Infravision: 60 feet ::Disadvantages :::Huge Sized: B'rohg are 15' tall and thus may suffer penalties when trying to move or fight in too-confined spaces. Equipment costs are doubled, and b'rohg require 4 gallons of water per day. :::Psionic Dullness: B'rohg cannot take the [[Psion]]icist class or even develop psionic wild talents. :::Roleplaying Disadvantage: B'rohg are prized targets for slavers working with the gladiator pits and slave soldier armies. A "wild" b'rogh will also only be armed with the most primitive weapons; clubs, spears and thrown rocks. The 3e version can be found in "Terrors of Athas", and looks like this: ::Ability Modifiers: +14 Str, +4 Dex, +8 Con, -4 Int ::Size: Huge (–2 penalty to Armor Class, -2 penalty on attack rolls, -8 penalty on Hide checks, +8 bonus on grapple checks, lifting and carrying limits quadruple those of Medium characters. ::Space/Reach: 15 ft. / 15 ft. ::Base Land Speed: 40 feet. ::Low-light vision. ::Racial Hit Dice: A b‘rohg begins with 6 levels of giant, which provide 6d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +5, Ref +2 and Will +2. ::Racial Skills: A b‘rohg‘s giant levels give it skill points equal to 9 x (2 + Int modifier). Its class skills are Climb, Listen, Spot and Survival. A b‘rohg‘s giant levels give it 3 feats. ::Weapon Proficiency: A b‘rohg is proficient with simple and martial weapons as well as its natural weaponry. +6 natural armor bonus. Natural Weapons: 4 slams (1d6). ::Special Attacks: ::: Rock Throwing (Ex): Adult b‘rohg are accomplished rock throwers and receive a +1 racial bonus on attack rolls when throwing rocks. A b‘rohg of at least Huge size can hurl rocks weighing 60 to 80 pounds each (Medium objects) up to five range increments. The size of the range increment is 140 feet. ::Special Qualities: :::Rock Catching (Ex): Once per round, a b‘rohg that would normally be hit by a rock can make a Reflex save to catch a rock (or similar projectile) as a free action. The DC is 15 for a Small rock, 20 for a Medium one, and 25 for a Large one (if the projectile provides a magical bonus on attack rolls, the DC increases by that amount.) The b‘rohg must be ready for and aware of the attack in order to make a rock catching attempt. ::Automatic Languages: B‘rohg. ::Bonus Languages: none. ::[[Favored Class]]: [[Ranger]]. ::[[Level Adjustment]]: +5. [[Category: Dark Sun]] [[Category: Spelljammer]] [[Category: Monsters]]
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