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B2: The Keep on the Borderlands
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== Remakes == The module was well-received by almost everyone who played it, and was ranked the 7th greatest [[Dungeons and Dragons]] adventure of all-time by [[Dungeon Magazine]] in 2004. Like a lot of old-school adventures that [[Wizards of the Coast]] [[Derp|fucking dragged their heels on]], they didn't release an updated version of Keep on the Borderlands until [[4e|4th edition]], where it's once again a generally low-level module and is infinitely less dangerous, leading most of /tg/ to proudly declare that it [[FAIL|sucks]], having lost a lot of the [[Grimdark|suspense and sense of danger]] the original tended to drive home due to 4th's less-lethal combat and traps regimen. In 1999, Ru "Against The Giants" Emerson did the novel. As [[Greyhawk Classics]] - despite that its module had got included with the [[Tom Moldvay]] Basic set, whose Expert set introduced the [[Mystara|Known World]]. It was neither properly Greyhawk nor (G-d save us) a "classic". Emerson owes Keith Strohm a beer for that one's next book [[Tomb of Horrors]], which will be even worse. The Keep on the Borderlands was never remade for 3rd or 3.5, despite there being overpowering demand for it. Veteran elegan/tg/entlemen are quick to point out that this squarely falls into the same category as some of WotC's other bone-headed moves, like suing to stop other companies from working on books for [[Ravenloft]] in 3rd Edition, claiming they were going to release their own version of the setting (only doing so with the ''Expedition to Castle Ravenloft'' book for 3.5, a level 6-10 module), Failing to sell [[Planescape]], [[Spelljammer]], and [[Dark Sun]] (settings highly sought-after and that frankly would have sold themselves), and so on. The caves portion of the module, however, was updated in 2012 for the early early playtesting of D&D Next. To many fans joy, in 2017 it was announced that Keep on the Borderlands (along with it's sister module '''B1 In Search of the Unknown''') would be released 2018 as '''Into the Borderlands''' as part of the partnership between Wizards of the Coast and [[Dungeon Crawl Classics|Goodman Games]]. This release contained two scans of the original B1 and B2 adventures (to highlight the differences from their original and later 80s releases) as well as updating the modules and connecting them to form one overarching adventure suitable for D&D 5e characters of 1st to 5th level. Hilariously they kept almost all of the original treasure and added a few additional adventure locales themselves which only added more treasure. What this means is that by the time the players are done playing through it they'll be on par in terms of wealth as characters several levels higher in most other 5e adventures and decked out in a fair number of magical weapons, armors and other wondrous items they should actually be able to take on even harder threats going forward. [[Isle of Dread|And what harder a threat to take on than a whole island of dinosaurs, pirates, cannibalistic spider-people and ancient secrets?]]
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