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==The Plot== The story starts when a bane gets loose and turns certain local citizens into X-Men mutants a la ''Chronicle'' (a fine movie, go see it). The party then investigates some of the tamer Banewarrens where they can find more banes, which they really shouldn't keep for themselves. These banes aren't the worst - they're on the unfinished edge of the system, perhaps because Danar himself at the time was musing that those particular banes might be destructible without adding to what he could already tell was going Banemight. But they're bad enough. Normally that would be the end of it: the party gets a taste of the Awful, and understands that it's all best left under lock and key. But in the meantime other factions get interested. Demon-touched House Vladaam, and the Pactlords of the Quaan who KILL ALL HUMANS, each covet the banes for themselves. Also involved are the Inverted Pyramid who research magic, and the Church of Lothian - although their motives are opposite from what one might think: the Pyramid want it all locked away again, to which the Church says ''noli modo'' until it first retrieves some ancient sword that Malkith stole. So the players' party need to explore the ruins before anyone undeserving gets there first. Yadda yadda yadda, events keep drawing the party and other factions further into the Warrens, they find more banes, with many callbacks to other Malhavoc products in the [first 2/3 of the] ''[[Eldritch Might]]'' line. This led to a sequel, which ended up in the ''Ptolus'' hardcover. All very ''[[Temple of Elemental Evil]]''. A side note on the Quaan, that universal-studio club of old-school TSR monsters like [[yuan-ti]] and [[beholder]]s and [[illithid]]s. Some might ask, how did Monte get away with it; more might ask, ''why did he want to''. For this, keep in mind - Ptolus and the 'Warrens were how Monte and his pals got their side of Third Edition tested ''in the first place''. The reason such trademarked content got here, is that WotC paid Monte to bring them here. When Monte went solo was before the Hasbro takeover; WotC was still pretty chill, so Monte got to keep the monsters. But apparently only if they were in the context they were playtested in, which was the Quaan. So... enjoy them in the spirit of a 3e tester. Or hell, you're the DM; just swap out the Quaan for something that makes ecological sense.
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