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Basilisk Artillery Gun
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==Tabletop== The Basilisk's Earthshaker cannon has the longest range of any Imperial Guard weapon, beating out the Banesword's Quake Cannon by a good 100 inches(the Deathstrike lost its infinite range and the Manticore's was cut to 120"), able to drop a shell anywhere within 20 feet (which is pitifully small when scaled up to real-world dimensions...but so are all 40K weapon ranges). That is enough range to target an enemy on the next TABLE and is more than enough even for apocalypse. Prior to 8th it was possible for a single IG army to have up to nine of these monsters (three per Heavy Support slot, times three Heavy Support choices) for just under 1000 points, which would rapidly turn the entire battlefield into a moonscape. In the couple of editions leading up to 8th, the Basilisk was something of an awkward middle child between the powerful Manticore and the Infantry shredding Wyvern. The Manticore launcher could provide more destruction pound for pound if you just wanted to plonk 1 ordnance template on the field, whilst the Wyvern (or even mortars) were far cheaper. In 8th, the Basilisk truly shines as it is meant to be played: in groups. An economy of scale with 3 of these boys will cost just over 300 points, but every turn you will likely destroy at the very least a Leman Russ, and at the very best a Baneblade. The Basilisk must take a support role, but when aided with a Master of Ordnance and a cup of hot cocoa, it will make your army suited to dealing with whatever your opponent may throw at you. MEQs, tanks and even Terminators can not afford to scoff at shots that deal 2D6 (pick highest) S9 AP-3 hits with D3 damage (just don't expect to quickly wipe out blobs with a single gun). The Emperor's Wrath Artillery Company specialist detachment makes them even stronger, giving the option for a unit to shoot twice and ''really'' lay down the hate, or else suppress a target of choice, at a fairly low CP cost. In ''Second Edition'', where it first appeared, the Basilisk featured epic levels of [[RAGE|bullshit]] since it rolled a D3 for damage to vehicles even if it ''didn't'' penetrate armour, and since the template usually hit every location on the vehicle it was statistically likely that anything hit by a Basilisk would be crippled or destroyed even if all AP rolls failed. Thanks to the preliminary barrage rule, it also got to fire a battle cannon round (somehow) before the game had actually started.
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