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Belegar Ironhammer
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==Tabletop== Belegar is a little odd rules wise, not because he has any outlying rule that really sets him apart but because the exact opposite is true. Belegar is extremely generic when it comes to his rules, as he's in essence a pre-made maxed out dwarf lord for your army. He has all the same rules and stats to a generic dwarf lord, with the exception that he has ''Stubborn'' and his slightly increased weapon skill. He has Gromril armour and an Oathstone, along with a magical shield that gives him that tasty 2+ armour save, and said shield also gives him a 4++ ward save and an immunity to killing blow. '''The Hammer of Angrund''' has ''Always strike first'' and adds 1 to wound rolls meaning he's very capable of dishing out damage to his opponents and once per game, he can double his attacks from 4 to 8. So overall he seems pretty good, right? Well..... he's ok. The main problem is that Belegar offers nothing unique in terms of play style or fluffy army building. Now let me tell you about good named characters, and how they should be made. The reason a named character should exist is because of three reasons, 1) they offer a unique way to play armies based on their fluff, for example [[Ungrim Ironfist]] lends himself fully to playing a [[Slayer]] based army as he gives buffs to Slayers and his rules and equipment makes him a buffed up Daemon and Dragon Slayer. If you bring Ungrim to the table, you need to invest the points into bringing some slayers as well so you can get the most out of him and maximise his armies effectiveness. This is both fluffy and crunchy in rules and army building. The second reason is if they have unique rules based on their lore, for example [[Valkia the Bloody]]. Valkia doesn't really buff your army outside of a leadership re-roll, nor does she force you to bring multiple Khornate units to get the most out of her, she is however a very unique character in the Warriors of Chaos army as stats wise she is half way between a [[Chaos Lord]] and a [[Daemon prince]] and has unique magical items and rules that can't be replicated with a generic lord. She can fly around the battlefield with her killing blow spear and is excellent at character and monster hunting. You don't have to build your list around her, but you do have to understand what she excels at and where she lacks. The last is being a character that functions similar to a generic but is more powerful and more expensive than any generic is capable of being like [[Settra the Imperishable|Settra]] or [[Archaon]] who are the big cheeses of their factions. Why is this important? Because Belegar lacks any of these fluffy or unique rules and has no defined play style which makes him a bit dull and easily out shined by other named characters. You would think with his fluff he would have rules that buffed Longbeards or Iron Breakers giving him a distinct play style but, since he doesn't he's stuck with his very generic rules which means he struggles to justify his points vs a Dwarf Lord that you can tailor to your own tastes. Now with all this said, Belegar is roughly the same price as a maxed out Dwarf lord built and he has a few extra bonuses in there, so you won't really lose anything by picking him over a generic lord, but you won't really gain anything either.
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