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==On the Tabletop== In 8e, Blood Axes could best be summed up as the "Defensive/Stealth" faction for Orks...whatever that means. Do you like cover? Good! Because we gave the entire fucking clan cover. Seriously, their clan Kultur automatically gives any Ork that is more than 18" away from an enemy the benefit of always being in cover. And that's not just boyz or the occasional character. That's '''everything'''. Your Warboss? He's in cover. Your dakkajets even though they're in mid-air? They're in cover. Your Kommandos? In cover. All of your transports? It's in cover. That Stompa on the far end of the table by your coke can? You better believe that fucking thing is in cover. Further, they get the fun ability to deep strike whole units worth of troops in using their strategem, or a character, if they happen to be needing one for it, making kommandos, boys with choppas, or even weirdboyz a constant danger, all for the low, low price of 2 CP max. However, their best use is to hole up and force the enemy to get closer to the Orks on purpose, and then spring your CC boyz on 'em. Snikrot on the other hand is barely worth the trouble, don't bother taking him as a character. Use their relic to give your warlord a second warlord trait, and suddenly make a Warboss with a power klaw into an utter nightmare, though it's so flexible you'll probably come up with a million different ways to use it. [[Category:Warhammer 40,000]] [[Category:Xenos]] [[Category:Orks]] {{Template:Ork-Clans}}
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