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==The World== [[File:Brancalonia map.jpg|thumb|400px|Hmmm, looks familiar...]] Brancalonia takes place in what is called "The Bounty Kingdom"; a peninsula and neighboring islands that were originally a minor possession of the Empire of Altomagna, but which has been out of the Empire's direct control for a century and subsequently splintered into over a dozen independent regions, which in turn are broken up into local potentates, fiefdoms, counties, villages, marches, duchies, baronies, alliances, knighthoods, municipalities and commercial leagues... not to mention the uncertainy of the domains' boundaries and surrounding no-man's lands. ===Quintoria=== A coastal region that has fallen from a former position of wealth and historical importance into a harsh, wild, largely neglected land. Rumored home of [[gorgon]]s and a race of deformed amphibious humanoids called the dracians - actually a pagan sylvan people with amphibious traits. Many pagans and heretics still live here, practicing ancient seafaring religions, most prominently the worship of the Father of the Deep. What makes this domain important is that it serves as the home to Lungariva, one of the richest mercantile trading hubs in the Kingdom, and its array of iron and silver mines. ===Falcamonte=== A land of harsh, wild terrain that was repeatedly the home of the royal seat in ancient history, resulting in a veritable plague of landed gentry and town nobility to match the plague of [[goblin|gobbolini]] infesting its hills and mountains. ===Galaverna=== A realm abundant in waterways, marshes and vast stretches of fertile countryside hugging the slopes of the Heretic Alps. Dominated by merchants, who thusly cause it to be infested with mercenaries who seek to profit from the endless trade-wars. ===Vortigana=== The largest region in the Kingdom, and the most powerful, due to it being home to the coastal merchant city of Vortiga. One of the wealthiest and most resource-rich territories in the Kingdom. The frigid northlands are abundant in sylvan tribes and clans of morgants. Also home to two unique varieties of marionettes; the ''cabin dolls'', made from water-seasoned wood (often harvested from shipwrecks) and thus preternatually attuned to the sea, and the ''saintlets'', living symbols of the Saints used in Creed rituals and rumored to be innate miraculists. ===Pianverna=== A foggy, depopulated land of swamps and tiny hamlets, abundant in pagans, sorcerers and monsters. ===Penumbria=== Surrounded by the Misttide, a poisonous ring of fog and sulfurous mist that stretches the land and sea borders of this region, Penumbria is a cursed realm of monsters both human and supernaturale, ruled over openly by criminal gangs and infested with strange and deadly creatures. This is a place of darkness and savagery; the "horror/noir" domain, with a distinctly Grandguignol cast to its nature. This no more evident than in its native marionette subrace; the ''Guignols'', who form by encysting and growing inside the bodies of flesh-and-blood invidiuals until they are fully developed and ready to come out, and who are marked by an innate passion for the macabre and histrionic. ===Torrigiana=== The most heavily settled region in the Bounty Kingdom, filled with fortresses both literal and metaphorical and consequently rife with intrigues, familial quarrels, power struggles, conspiracies and armed scuffles. Yet, at the same time, it is the most openly magical and mystical of the lands; [[fey]] and magical creatures abound here, and this is the native fields of the triflewood, the enchanted tree from which the living marionettes are fashioned. ===Spoletaria=== Frontier march and garrison against the horrors and criminals of Penumbria in its past, Spoletaria is now the central hub of mercenary and sellsword activity, recruitment and training throughout the Bounty Kingdom. Rowdy, violent and constantly roiling in brawls, this is a realm of humans, sylvans and morgants, where the racial differences barely attract notice - in contrast to Torrigiana, this may be the least magical part of Brancalonia. ===Alazia=== Centuries ago, this was the hub of the great Draconian Empire, the most important region in the peninsula. Now it lies largely abandoned, a wasteland of ruins inhabited by devils, damned, ghosts and shadows. It is, however, weirdly infested with churches, monasteries and cathedrals despite its eerie and bloody history... or perhaps because of it. ===Ausonia=== A coastal region long shaped by its affinity for both the sea and working the land. Much of its population is nomadic or semi-nomadic, traveling either the sea or the land. ===The Forgotten Counties=== A mysterious region wedged between Alazia and Torrigiana to the north and Ausonia and Volturnia to the south. Very little is known about these lands, except they are held to be very weird and abounding in magic. ===Volturnia=== As old as Alazia, Volturnia escaped the doom that befell its counterpart and now remains a hub of civilization. Decadent, corrupt and self-destructive civilization that has largely fallen from its past grace, resulting in vast legions of the impoverished languishing amongst a climate of decay and neglect, but civilization all the same. ===Piccadora=== Once a major trade center, Piccadora has largely fallen into decline and become a wild, isolated region; its ports and a few coastal districts are rich and industrious, but most of the region is taken up by wild, impenetrable hinterland. Also notable as being home to the [[magocracy]] of Abracalabria, a rare exception to the largely Low Magic nature of Brancalonia. ===Zagara=== Not an official part of Brancalonia per say, but rather its closest neighboring country; the largest island of the Sea of Sapphire, Zagara has been conquered by wave after wave of different races and factions for centuries. ===Tasinnanta=== A poor, harsh, inhospitable island nation that has resisted taming by outside forces for over a thousand years.
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