Editing
Bretonnia
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Geography== The Kingdom of Bretonia is located to the West of the Empire with the Grey Mountains acting as a natural border between the two. Located to the East of Bretonia and West of the Grey Mountains lies the forest of Athel Loren, inhabited by the Wood Elves. They enjoy coming and murdering peasants in Quenelles every Springtime. South of Bretonia is [[Estalia]] and the Vaults Mountain Range. To the West of Bretonia is the Great Ocean and Ulthuan. To the North is the Island of Albion and Norsca. Within the Kingdom itself lie multiple dukedoms. These are each ruled by a Duke, who has to have at least become a Knight of the Realm. * '''Couronne''' - Located to the North of Bretonia and bordering the Wasteland and the Sea of Claws. Its lands lend themselves to horse-breeding, and has the best horses in all of Bretonia, no mean feat. Due to being more horse crazy than a [[Furry]] at a brony con, even the peasants ride horses, even if they don't own them per se. Currently the ruling Dukedom of Bretonia. **'''Castle Couronne''' – The ducal capital of Couronne, famous for being the capital and seat of power of Louen Leoncoeur, current Royarch of Bretonnia. Also host to Brettonia's most famous tournament grounds, The Lion Ring, where nobles race their horses and participate in jousts and melee. Also home to the largest temple of Shallya, which houses a healing spring inside. * '''L'Anguille''' - Bordering Couronne and Lyonesse, it is one of the smallest Dukedoms. Known primarily for coastal trade. There are no cities beyond Castle L'Anguille, as both Castle L'Anguille and Castle Couronne are so close so as to be impossible to compete with. **'''Castle L'Anguille''' – Originally founded by the High Elves back when they were colonising the Old World, and originally called Tor Alessi. The most impressive and enduring building from this time is the Great Lighthouse, which rises to be 300 feet tall. The main castle itself lies on an island in the middle of the harbour. * '''Lyonesse''' - This Dukedom lies upon the north-western shores of Bretonnia. One of the larger Dukedoms following its annexation of Mousillon several centuries earlier, the lands of Lyonesse are infamously known for their rivalry with not other Bretonnian realms, but amongst their own nobility. The main divide in Lyonen politics is that between the north and the south. Whilst the southern nobles were happy to be liberated from the rule of the mad and bloodthirsty Dukes of Mousillon, they were less happy when the Lyonen claimed many prime fiefs and proceeded to keep the “Old Mousillese” out of the corridors of power. Any attempts to work as a bloc are undermined by the feuds that exist between the Old Mousillese, but they do believe that they should work together to claim their rightful place. **'''Castle Lyonnesse''' – One of the smallest Ducal Capitals in Brettonia, it is built into the walls of the very coast itself. According to folk tales, the inhabitants angered Mannan, who proceeded to flood the city leaving only the castle of the virtuous lord intact. Whatever the truth held in the story, adventurers have found ruins and golden items on the surrounding coast. * '''Mousillon''' - A former Dukedom that has now been mostly absorbed into Lyonesse. It is the smallest and poorest of Brettonia's Dukedoms. It is filled with swamps and bogs, and the inhabitants are mainly inbred mutants. The Dukedom has become a haven for Vampires, witches, and other ne'er-do-wells who prey on the remaining peasantry. Currently unofficially ruled by Mallobaude. * '''Artois''' - The only Dukedom to be completely covered in forest, Artois has a bit of a [[furry|Beastmen]] problem. It is common for newly anointed Knights of the Realm to be given a large portion of land in Artois. If they succeed in taming it, a new bastion has been established against the chaotic braying hordes. If not, then nothing of value was really lost. As a result, there are large amounts of ruins dotting the forest landscape. **'''Castle Artois''' – Notable for being the only Ducal Capital without an accompanying city/village surrounding it. The building is simply a large fortress, used as a staging post by the Duke to return to after hunting beastmen. * '''Gisoreux''' - This Dukedom lies within the treacherous slopes of the Pale Sisters and upon the low woodlands of the Arden Forest. Unlike in other parts of Bretonnia, where much of the land is one type of landscape and one type of people, the diversity in the geography of this Dukedom has also created diversity in cultures and customs. Those living within the arable plains to the south contain the typical farmers and peasants that are universal within all the realms. To the east, the lands are filled with harsh woodlands, where different people live life as expert trappers and wild woodsmen. Finally, to the north, those people that can eke out a living within the Pale Sisters are seasoned mountaineers who can brave harsh conditions. **'''Castle Gisoreux''' – The city of Gisoreux is a busy place filled with traders and travellers. There are more Imperial merchants in Gisoreux than in any other city in Bretonnia, and it may be the only place in the world where people do not immediately think of sailors when they think of Marienburg; a number of land traders come from the Wasteland through the Gisoreux Gap. The city has fine merchant houses pressed right up against decaying slums, many of which used to be fine merchant houses. For some reason, merchant families in Gisoreux rarely maintain their prosperity for more than one generation. The castle itself is currently almost entirely abandoned, as the ruling Duke spends most of his time in Couronne. Only one wing is currently inhabited by the Duke's Steward. **''' The Gisoreux Gap''' - One of only three locations within the entire Grey Mountains that allow passage between Bretonnia and the Empire. * '''Bordeleaux''' - Known as the largest exporter of wines within the entire Kingdom, Bordeleaux is a beautiful land filled with many farms and vineyards. Such is the Dukedom's reputation for wine that even peasants and nobles alike are given the luxury of drinking it on a consistent basis. Being one of the few coastal Dukedoms, Bordeleaux has also a tradition of seafaring similar to L'Anguille. This has resulted in fierce competition over the sea trade and sea routes that link the large port-cities together, such as Marienburg and Erengrad to the north and Barak Varr and the Tilea city-states to the south. Unlike L'Anguille, the coastline is not treacherous to navigate, and as such many small cities and villages also act as trading ports. **'''Castle Bordeleaux''' – A vast and rich city filled with almost every nationality in the Old World. It contains the First Chapel, the holiest of sites in the cult of the Lady. However, the most important temple to the Bordeliens is that of Manann, which is not exactly in the city. Rather, it is housed in an enormous ship, permanently moored near the entrance to the harbour. It is exposed to storms, but the priests say that Manann protects it, and it has survived for many years. Worshippers travel out by boat, and if possible they are supposed to help row or sail across. Grail Knights, Damsels and Prophetesses of the Lady are forbidden to set foot on board. Duke Alberic, the current Duke, is the first Duke of Bordeleaux in generations to visit the temple. * '''Aquitaine''' - A pretty peaceful kingdom in the big scheme of things, and actually a pretty nice place to live in the Warhammer world. It is nothing but rolling hills and farms, punctuated with small woods and small castles of the nobility. It hasn't got any internal invaders like Orcs or Beastmen, and as such on the whole is a pretty nice place. This lack of external enemies has caused the leading nobility to turn to internal division, with small battles and wars being constant with the feuding of the leading knights. With no natural defences or trade routes, the dukedom itself doesn't have much in the way of riches or extremely defensible areas. **'''Castle Aquitaine''' – A fairly small Ducal capital. It is famous for the Lace Tower, a tall spire built with so many windows that it looks as though it is made from stone lace. Uniquely amongst the capitals of Bretonnia, Castle Aquitaine is in fact the second keep to bear its name, standing exactly twelve miles from the ruins of the original fortress. The old castle had been used by the Red Duke, and when he was defeated King Louis the Righteous ordered the old castle razed and a new fortress-city built far away from the original site. * '''Bastonne''' - Bastonne was at one time the very heart of all Bretonnia, its founding Duke being none other than Gilles le Breton, first Royarch of Bretonnia. It is in many ways the spiritual heart of the Kingdom, for the Cathedral of the Cult of the Lady is situated within the walls of Castle Bastonne. It is also said that the Sacred Lake where Gilles and his Companions first met the Lady, can be found somewhere deep within Bastonne's Forest of Châlons. The Chapel of Bastonne also houses the very codes of chivalry created by Gilles' son, Louis the Rash. **'''Castle Bastonne''' – The town has the feel of somewhere preserved for the pilgrim trade, and it is a very popular destination. Peasant pilgrims are guided to the outside of a number of significant locations and to the inside of taverns that pay the guide a cut. Nobles can expect a personal tour, including opportunities to pray within most places. At a minimum, visiting nobles go to Gilles' personal Grail Chapel, and almost all Grail Knights have visited it at least once. The largest revered structure is the Water Tower in Castle Bastonne. This was reputedly Gilles' personal residence. Most nobles are not allowed to go beyond the entrance lobby, and peasants can be whipped for looking at it too much. **'''Black Chasm''' - A giant hole in the ground, from which mysterious vapours rise periodically. Home to the [[Skaven]] of Clan Pestilens, it is here that they released the Red Pox onto the kingdom of Brettonia. Currently, the Skaven are stuck in a war between Clan Pestilens and Clan Flem against Clans Eshin and Moulder for control of the pit and any treasures that lay within. * '''Montfort''' - the Dukedom of Montfort acts as the central buffer state between the lands of Bretonnia and those within the Empire of Man. Almost all of Montfort lies within the Grey Mountains, with what little arable land being devoted totally to agriculture. **'''Castle Montfort''' – This Ducal capital guards the Brettonian end of Axe Bite Pass. It displays one of the finest examples of fortification within the Old World, five tiers of stone walls guard the pass at the western-most end, another just slightly smaller fortress-garrison town sits at the pass's eastern end as well. The city is primarily a trade centre charging a toll upon all who enter through the gates of the pass, going both ways, even its own citizens. It is claimed Montfort's original foundation was Dwarfen, abandoned either during or soon after the War of the Beard. **'''Axe Bite Pass''' – At either end of the sheer-sided valley stands a mighty fortress, spanning the gap. On the Bretonnian side is Castle Montfort; on the Empire side is Helmgart. Countless battles have been fought in the valley between the two castles. * '''Parravon''' - Forming one of the three ducal barriers between the lands of the Empire and other Ducal lands, Parravon commands the southern territories centred around the Grey Lady Pass, one of three routes that allow trade between Bretonnia and the Empire. Just like the Dukedoms of Montfort and Gisoreux, the Dukedom of Parravon lies almost exclusively upon the rocky peaks of the southern Grey Mountains, with what little flatland being devoted to agriculture. As such, many of Parravon's castles are built upon cliffs and peaks amongst the mountain range. Such a high altitude has ensured that Parravon is particularly noted for having a large number of Pegasi and Pegasus Knights amongst their ranks. In fact, they are known for their founding Duke befriending Glorfinial, lord and sire of all Royal Pegasus. **'''Castle Parravon''' – Famous for being carved directly from the rock of the mountain, Parravon is the only city in Bretonnia with a substantial population of Dwarfs. There are now some Dwarf families who have lived there for generations, though they still keep themselves somewhat apart from the Human citizens. Bretonnia’s sumptuary laws state only nobles can use stone in buildings. However, the Dukes of Parravon have never wanted wooden buildings messing up their glorious city, so they have long maintained that a peasant living in a carved stone building is no different from a peasant living in a cave. Actually, given the quality of many peasant homes in Parravon, the difference really is minimal. * '''Quenelles''' - Quenelles is the largest of the dukedoms of Bretonnia, stretching over most of the middle of the land. Between the Massif Orcal and the River Gilleau is a part of the Forest of Châlons. This area seems almost completely free of monsters: one or two small groups of Beastmen or Orcs are seen in a year. Small groups of hunters, charcoal burners, or woodsmen can work in the forest unmolested. All attempts to establish villages have failed, ending in the complete destruction of the village. [[Wood_Elves_(Warhammer_Fantasy)|The village is replaced, overnight, by a bare depression in the soil, as if something had scooped up the entire settlement and taken it away.]] The southwest of Quenelles was once, before the founding of Bretonnia, the land of Cuileux. The knights of Cuileux were wiped out by Goblins and their lands absorbed by Quenelles. However, the courage of the last stand of the Cuilen has made them legendary. A large area is known as the Grave of Cuileux and is not farmed. **'''Castle Quenlles''' – The City of Quenelles sits right on the border of Athel Loren. Indeed, the walls do not guard the eastern edge of the city: instead, the walls run up to the trees and stop. A broad stone road runs along the border of the forest. This used to be the eastern wall, but it was cut down over a thousand years ago at the command of the Wood Elves. **'''Massif Orcal''' – A large desolate place that only Greenskins call home. Ruined watchtowers dot the landscape. No mineral wealth or plants grow on this desolate place. * '''Brionne''' - Being surrounded by powerful allies and far away from major threats, Brionne is famous for its beautiful and tranquil landscape, second only to its brethren within Aquitaine itself. Brionne is famous for its emphasis on making everything, from mighty castles to small towns as clean and beautiful as possible. [[Derp|This beauty comes at the cost of practicality and common sense. They build mighty castles are beautiful in style but horrible at their purpose.]] **'''Castle Brionne''' – Unlike the rest of Brionne, the architects of this castle combined beauty with functionality, being incredibly aesthetically pleasing whilst also good at its job of being a fort. It also contains the Hall of Minstrels, a building with perfect acoustics that always has minstrels performing no matter the time of day or night. * '''Carcassone''' - A highly marshalled Dukedom, even in comparison to other Bretonnian Dukedoms, Carcassonne is a heavily militarized land that focuses its efforts on eradication of the Greenskin tribes that infest the Irrana Mountains in its southern border, especially the Iron Orcs, a subspecies of Orc even tougher than Black Orcs but stupider than Savage Orcs, who have iron armor as a part of their body. **'''Castle Carcassone''' – Castle Carcassonne stands on an island surrounded by the River Songez, the westernmost of the tributaries of the River Brienne that lie wholly within the dukedom. The attached town is small and exists to provide services to a large number of "[[Dogs_of_War|shepherd]]" companies who come to the castle to take jobs with the Duke.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information