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==Character Creation== Like all [[Unisystem]] games, the first step to crafting a character is determining what character type you're going to choose. By default, there are three options, which determine how many points you have to spend on Attributes, Qualities, Drawbacks and Skills. '''White Hats''' are the "normies" of the game; just regular joes and jills who've been sucked into the occult underground. They get the least amount of Attribute, Quality and Skill Points to play with, but they do have lots of Drama Points to burn - 20, in fact, which is double the Hero's allotment and on par with the Experienced Hero's. White Hats are recommended for more low power or gritty-flavored games. '''Heroes''' are the "Primary Protagonist" type; they get the middle road in terms of points to spend. These are your vanilla choice. Finally, '''Experienced Heroes''' are the prodigies and the veterans, the big badasses. These are the high power game characters. People actually familiar with the show might be asking at this point "Hey! What if I want to play a Slayer, a werewolf, a mage or a redeemed vampire? They were all in the show!" Well, that's actually handled by taking qualities that mark you as uniquely special in some way. The Corebook lets you take a Quality to be a Robot, a Slayer, a Watcher or a Vampire, whilst taking the Psychic Visions, Sorcery, The Sight or Telepathy qualities adds mystical powers. The splatbook "Monster Smackdown" offers a number of other monstrous player races handled by taking the appropriate qualities, including several flavors of Demon, Trolls, and Zombies.
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