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===7th=== {| class=wikitable ! || M || WS || BS || S || T || W || I || A || Ld |- | '''Chakax:''' || 4 || 5 || 0 || 5 || 5 || 2 || 3 || 4 || 8 |} Chakax rules make him an improved Temple Guard ''(which makes sense since that's what he is fluff wise)'' and is pretty much designed to lead units of Temple Guards while they protect a Slann. He has a 4+ Scaly Skin armour save and the same ''Sacred Duty'' rule as other Temple Guard meaning he must be attached to a Slann and he can't leave the Slanns unit, and gains ''Immune to psychology'' and ''Stubborn'' when attached to the Slann. He also comes with ''Ultimate Bodyguard'' which means he MUST issue and accept challenges and while in a challenge he can re-roll failed hit rolls and any Temple Guards in the same unit as him gain ''Unbreakable'' and re-roll ''look out sir'' rolls as long as Chakax and the Slann they are guarding is alive. His equipment decent with the '''Star-stone Mace''' forcing a model that has been hit by it to reveal its Magical Items, and the '''Helm of the Prime Guardian''' means all ''Hidden'' units must reveal themselves when they are within 20" of Chakax. However his final item '''The key to the Eternity Chamber''' is his best as it grants him a 5+ Ward Save and in a challenge and any enemy that tries to hit him automatically strikes last, ignoring and overriding any rules that improves their initiative or lets them strike first, meaning Chakaxs' slow Lizardman initiative isn't a problem in challenges. He's generally decent against low to mid generic hero's and lords, but will probably fall apart against a full kitted out Chaos kill Lord and his WS is just average and will be matched by most characters ''(and is surpassed by plenty as well)''. But his biggest drawback is his price. He costs 335 points which is really expensive and not really worth it in most cases.
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