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===Paragon of the Host=== The Paragon of the Host is the General of a Chaos Great Host, as mentioned above, and can be taken from any of the Lord-tier characters of [[Warriors of Chaos]], [[Daemons]] of Chaos, or [[Beastmen]]. The Paragon gains the special rules Touch of Destiny and Death of the Dark Lord. Additionally, the benefits of the Chaos Host being in Ascendency, and the kinds of models that are considered Sworn Disciples or Antagonistic, depends on the nature of the Paragon. '''Paragon of Ruin''': Any Chaos Lord, Sorcerer Lord, or [[Daemon Prince]] that does not have a Chaos Mark/Dedication, as well as Beastlords, Doombulls, Great Bray-Shamans, or [[Archaon]] the Everchosen himself, can be designated as a Paragon of Ruin. In this case, all units from the Paragon's own army book that do not have Chaos Marks or are otherwise dedicated to [[Khorne]], [[Slaanesh]], [[Nurgle]] or [[Tzeentch]] are considered Sworn Disciples, and there are no Antagonistic units or characters. '''Paragon of Slaughter''': You may only designate a [[Khorne]]-marked Chaos Lord or Daemon Prince, Valkia the Bloody or Bloodthirster as a Paragon of Slaughter. Units marked or Dedicated to Khorne are Sworn Disciples, and those Marked or Dedicated to Slaanesh are Antagonistic. '''Paragon of Excess''': You may only designate a [[Slaanesh]]-marked Chaos Lord or Sorcerer Lord or Daemon Prince, Prince Sigvald, or Keeper of Secrets as a Paragon of Excess. Units marked or Dedicated to Slaanesh are Sworn Disciples, and those Marked or Dedicated to Khorne are Antagonistic. '''Paragon of Decay''': You may only designate a [[Nurgle]]-marked Chaos Lord or Sorcerer Lord or Daemon Prince, [[Tamurkhan]] the Maggot Lord, or Great Unclean One as a Paragon of Decay. Units marked or Dedicated to Nurgle are Sworn Disciples, and those Marked or Dedicated to Tzeentch are Antagonistic. '''Paragon of Change''': You may only designate a [[Tzeentch]]-marked Chaos Lord or Sorcerer Lord or Daemon Prince, Vilitch the Curseling, or Changer of Ways as a Paragon of Change. Units marked or Dedicated to Tzeentch are Sworn Disciples, and those Marked or Dedicated to Nurgle are Antagonistic. ====Touch of Destiny==== The Paragon gains a 5+ Ward Save, or increases an existing Ward Save by +1, to a maximum of 3+. If the Paragon is slain outright by a spell that does not cause wounds, they may roll a D6; on a 6, they negate the spell's effects and survive. ====The Death of the Dark Lord==== If the Paragon is slain, the Chaos Host will start to break apart. Once the Paragon is slain, every unit and character in the army must make a Leadership check; failure will cause the unit/model to be removed and count as destroyed. The Tide of Conquest rule is no longer applied and all models in the army now count as Antagonistic, as ambition and hatred flares. ====Sworn Disciples==== Certain models in a Chaos Great Host are designated as Sworn Disciples: these are determined by the nature of the Paragon of the Host, as well as by being the "old guard" mentioned above. Characters and units classified as Sworn Disciples can always use the Paragon's Inspiring Presence and the Battle Standard Bearer's Hold Your Ground! special rules, regardless of the Tide of Conquest. ====Antagonistic==== Certain models in a Chaos Great Host may be classified as Antagonistic, dependent upon the nature of the Paragon of the Host. These Chaos worshippers have only the most tenuous of allegiances to the Host and so they are fractious, unreliable, and potentially traitorous. Antagonistic characters and units can ''not'' use the Paragon's Inspiring Presence, or the Battle Standard Bearer's Hold Your Ground! special rules. An Antagonistic unit may not be joined by a character that does not originate from their own armybook. Other friendly units must make Dangerous Terrain tests if they are fleeing and pass through an Antagonistic unit or character. Antagonistic models do not benefit from the Paragon of the Host being in Ascendency. ====And Hell Followed With Them==== Even amongst the forces of Chaos, it is a soul-searing event to march in the wake of a daemonic legion, as the fickle spirits of Chaos are undiscerning in whom they attack and reality melts like wax in their presence. If your Paragon is a Daemon, then all the characters and units without the Daemonic rule in your army who are not Immune to Psychology gain Immune to Psychology at the cost of -1 Leadership.
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