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===United Kingdom=== [[File:Chieftain Stats.JPG|300px|left|thumb|The Stat Card]] Despite being a generation behind the [[M1 Abrams]] and the [[Leopard 2]], the Chieftain mk.7/mk.10 remains an excellent tank, with a cannon capable of turning tanks and entrenched troops inside out at the expense of mobility. For 6 points, you get a main gun with Stationary ROF 2, AT 22, 2+ Firepower, Laser Rangefinders, Smoke, Stabilizers and most importantly, BRUTAL. This rule sets the Chieftain apart as the only tank capable of effectively threatening infantry on the board, in addition to punching through NATO tanks with some luck. Canadian and ANZAC Leopard 1s are indeed cheaper and better at killing troops, but are dead in the water against the latest tanks - something the Chieftain giggles at, menacingly. It has the option to purchase Stillbrew for 1 point per tank, which bumps the Chieftain's front armor rating from a 17 to an 18, allowing it to survive BMP-1 missiles en-masse, and potentially saving a tank from a T-72 hit. However, the Chieftain does not lack its weaknesses. In fact, it is the only NATO tank with moving ROF 1, making it a poor choice for the commander wishing to hit things with their sword. Lacking Chobham armour is another weakness of the tank, rendering it vulnerable to almost any side shots by anti-armor, with a pitiful side armor of 6 (10 vs HEAT with Bazooka Skirts). RPG teams, BMP-2 autocannons and anything heavier has a very high chance of bailing a Chieftain, if not killing it outright. Should the tank be outfitted with Stillbrew, it begins to suffer from a 3+ cross check, meaning that 1 in 3 Chieftains would bog down should you need to take a new firing position from that forest you just came out of. The lack of thermal vision also means that cunning Soviet commanders can simply blind the tank with smoke. The decision to take stillbrew depends on your meta, rather than any tactical decisions on your part. Given that Chieftains are best suited to destroying the enemy from a fixed position, the 3+ cross check should not matter too much unless something has gone terribly wrong. Stillbrew would improve your chances against ATGMs and enemy tanks, but units like the Sturm, Hind and Frogfoot boast AT23 and AT27 missiles, easily killing Chieftains with or without Stillbrew. Even then, a flanking shot by these aircraft would automatically destroy them if hit. TLDR: Good if your opponent cannot deal with stationary tanks, terrible otherwise. Also, these are amazing campers. Keep them as snipers if you bring Stillbrew. The Chieftain comes in Troops of 2-3 vehicles, costing 6 points each. Stillbrew is +1pt per tank.
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