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Coatl (Warhammer Fantasy)
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==Crunch== Coatls are a Lord choice that can never be a General regardless of having higher Leadership, cost 440 points, and have M2, WS5, BS0, S3, T4, W3, I5, A1, and LD8. They have no weapons or armor. They are Level 4 Wizards in the Lore Of Light, Lore Of Life, and Lore Of Heavens. Has: Cold-Blooded, Fly, Large-Target, Terror. * Magical Storm: missile attacks have -1 To Hit against the Coatl. * Master Of The Sacred Paces: Bound Spell the Coatl always knows, cast on 6+. Rearrange D6 pieces of Jungle terrain at D6 distance (roll distance for each separately). This is done once without needing to be cast at the start of the game, before it begins but after deployment. * Shield Of The Old Ones: Coatl have a 3+ Ward Save. A Coatl is a way to use an army without Slann and not gimp yourself magically. The ability to rearrange terrain was more fun than outright useful, but could work to an advantage against shooty or cavalry armies.
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