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==Armory of Titan== ===Bolt Weapons=== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! ! Range ! S ! AP ! Type |- | Bolt Pistol | 12 | 4 | 5 | Pistol, Bolt |- | Bolter | 24 | 4 | 5 | Rapid-fire, Bolt |- | Heavy Bolter | 36 | 5 | 4 | Assault 3, Bolt |- | Incaladion Storm Bolter | 24 | 4 | 5 | Assault 1, Twin-Linked, Synchronized Fire Rate, Bolt |- | Storm Bolter | 24 | 4 | 5 | Assault 4, Bolt |- |}<br style="clear: both; height: 0px;" /> '''Bolt''': A weapon with this rule has its Strength increased by 1 if the model is upgraded to Psybolt Ammunition '''Synchronized Fire Rate''': Infantry models may fire up to two weapons with this special rule each Shooting Phase. They may fire no other weapons if they do. ===Melta Weaponry=== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! ! Range ! S ! AP ! Type |- | Melta-Gun | 12 | 8 | 1 | Rapid Fire |- | Multi-Melta | 24 | 8 | 1 | Heavy 1, Melta |- | Melta Bombs | - | 8 | 1 | Melee, Armourbane |- |}<br style="clear: both; height: 0px;" /> ===Psy-Weaponry=== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! ! Range ! S ! AP ! Type |- | Psycannon | 36 | 7 | 4 | Salvo 2/4, Rending |- | Psilencer | 24 | 5 | - | Heavy 6 |- | Incinerator | Template | 6 | 4 | Assault 1 |- |}<br style="clear: both; height: 0px;" /> ===Lascannon=== ::{| border="1" cellspacing="0" cellpadding="5" align="left" | Lascannon | 48 | 7 | 1 | Ordnance 1, Fleshbane, Lance |- |}<br style="clear: both; height: 0px;" /> ===Nemesis Power Weapons=== ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! ! S ! AP ! Type |- | Nemesis Power Sword | User | 3 | Melee, Legacy of Titan |- | Nemesis Power Halberd | +1 | 3 | Melee |- | Nemesis Power Falchion | User | 3 | Melee |- | Nemesis Force Hammer | x2 | 1 | Concussive, Force of Purity, Melee |- | Nemesis Warding Staff | +2 | 4 | Melee, Light's Protection |- |}<br style="clear: both; height: 0px;" /> '''Legacy of Titan''': A weapon with this rule bestows +1 WS to its wielder. '''Force of Purity''': A model using this weapon counts as initiative 2. '''Light's Protection''': A model using a weapon with this rule is granted +1 Invulnerable save against attacks made during the Shooting Phase, as do any non-character models in his unit. ===Special Equipment=== '''Mark of the Crusader''': A model equipped with a Mark of the Crusader is granted a 5+ Invulnerable Save. '''Psybolt Ammunition''': Any model equipped with Psybolt Ammunition increases the strength of all weapons with the Bolt special rule by 1. '''Psyflame Ammunition''': Any model equipped with Psyflame Ammunition increases the strength of all weapons with the Flamer Special rule by 1. '''Digital Weapons''': Any model with this rule may re-roll a single roll to wound in the Close Combat Phase each turn. '''Teleport Homer''': Any unit deep-striking within 6" of a model with this rule does not scatter. The model with the Teleport Homer must have been on the table at the start of the turn for this rule to take effect.
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