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Codex - Necrons: /tg/'s 9th Edition
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===Universal=== *'''Dimensional Translocation:''' ''The Necrons are unparalleled masters of technological lore, and can even bend the dimensions of space to suit their whims.'' ::During deployment, you can set up this unit in a hyperspace dimension instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. *'''Living Metal:''' ''The composite metals that comprise a Necron’s skeletal form are all but impervious to destruction, and ensure that only the most grievous wounds can lay these ancient creatures low.'' ::At the start of your Command phase, each model in this unit regains 1 lost wound. In addition, when the reanimation protocols of a unit with this special rule are activated, add one die to the reanimation protocols pool for each model that is attempting to reanimate (es. three Lychguards are killed during a fight and their reanimation protocols activate, you roll 6 dices plus 3 additional dices, one per Lychguard attempting to reanimate). *'''Quantum Shielding:''' ''Miracle of Necron engineering, this shield exists only in the moment of deflection, absorbing the energy of incoming attacks to block even the most powerful of blows.'' ::This model has a 5+ invulnerable save. In addition, each time an attack is made against this model, an unmodified wound roll of 1-3 always fails, irrespective of any abilities that the weapon or the attacker may have. *'''Reanimation Protocols:''' ''The moment a Necron is laid low, its metal body enacts complex self-repair routines, reattaching severed limbs and fusing together shattered armour plating.'' ::Each time an enemy unit shoots or fights, after it makes its attacks, if any models in this unit were destroyed as a result of those attacks but this unit was not destroyed, this unit's reanimation protocols are enacted and those destroyed models begin to reassemble. ::Each time a unit's reanimation protocols are enacted, make Reanimation Protocol rolls for that unit by rolling a number of D6 equal to the combined Wounds characteristics of all the reassembling models. Each Reanimation Protocol roll of 5+ is put into a pool. A Reanimation Protocol roll can never be modified by more than -1 or +1. ::If the number of dice in that pool is greater than or equal to the Wounds characteristic of any of the reassembling models, select one of those models to be Reanimated. A Reanimated model: ::-Is added back to its unit with its full wounds remaining. ::-Can only set up within Engagement Range of enemy units that are already within Engagement Range of the Reanimated model's unit. ::-Cannot, if it is your Charge phase, be set up closer to any enemy units that are targets of a charge declared by its unit this phase. ::-No longer counts as having been destroyed for the purposes of Morale tests this turn. ::You then reduce the number of dice in that pool by a number equal to the Wounds characteristic of the Reanimated model and repeat this process until either there are no more reassembling models, or the number of dice remaining in the pool is less than the Wounds characteristic of any of the reassembling models. Any models that did not Reanimate fail to reassemble, and any dice remaining in the pool are discarded.
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