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Codex - Officio Iratus
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=Officio Iratus Special Rules= ==Abilities== *'''HAND IT OVER BITCHES!!!:''' Inquisitors are known for taking things, vehicles, ships, planets, exterminartus weaponry, and objectives are no exception. :*If your army is Battle-forged, all Troops units in '''Codex - Officio Iratus''' Detachments gain this ability. such a unit that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of that objective marker. if an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal. In addition to this, '''Codex - Officio Iratus''' units ignore the faction specific keywords when using transportation. *'''FUCKING HERETICS!!!''': (insert exterinartus explosion here). **Units with this rule add 1 to their attack and strength characteristics in a turn in which they charged, were charged or performed a heroic intervention. *'''Too Fucking Angry to be hit''': The angry agents of the imperium have a distain for their enemies matched only by the fury of angry marines high command. **A unit with this rule has a 4++ invulnerability save. *'''Head Hunters Supreme''': The assassins of the officio assasinorum are the finest such tools the imperium has at their disposal, and the agents of the officio iratus are no exception. **Keep track of how many units are slain by models with rule throughout the battle ('''CHARACTERS''' count as 2 units, '''CHARACTERS''' with more tha 9 maximum wounds count as 4, '''VEHICLES''' count as 1 for every 5 wounds they have, morale casualties do not count towards this). Then, consult the table below: ***'''Bloodthirsty''' 0-3: Add 1 to the attack charecteristics of models with this rule. ***'''A Grim and Bloody Sight''' 4-6: Enemy units within 12” of a model with this rule subtract 1 from their leadership characteristic. ***'''Mad with the Brutality''' 7-9: Models with this rule ignore damage recieved on a 5+. ***'''Drenched in Slaughter''' 9+: Models with this rule gain the benefits of all the previous abilities. *'''Followers of the Angry Bastards:''' **Units with this rule can never loose more than 3 models during a morale phase as long as there is an ANGRY CHARACTER within 3” of them. *'''Very Specific Hatred:''' **Before the battle starts choose a faction keyword (eg ultramarines) present in your opponent’s/opponents’ force. For the duration of the battle, units with this rule may re-roll failed wounds in a fight phase in which they charged, were charged or performed a heroic intervention against units with that faction keyword. *'''FUCK THE BOLTER!!!''': While other chapter’s marines will spend decades honing their skills with the bolter with stationary drills, indoctrination, strip cleaning, combat drills etc, the angry marines... don’t. They see the bolter as a means of keeping the enemies heads down and a crude club at best, and a “WASTE OF FUCKING SPACE AMD WEIGHT WHICH I COULD USE TO CARRY A FUCKING TWO BY FOUR!!!” As such, angry marines are nowhere near as well drilled in using the bolter as their cousin chapters. Or at least, not as well drilled in the bolters conventional uses...: **All ANGRY MARINE ADEPTUS ASTARTES gain this rule. Any such model armed with a bolt weapon may fire their bolt weapon at an enemy unit even if that enemy unit if 1” or closer to the firing unit, or if the enemy unit is 1” or closer to another friendly unit, but at a -1 to hit. The unit firing the bolt weapon does not suffer a -1 to hit if: ***The firing unit is a TERMINATOR, BIKER or VEHICLE. ***Has the CHARACTER keyword. ***Or did not move during the previous movement phase. :In addition to this, any model armed with a bolt pistol may make an additional attack with the following profile each time it fights: {| border=1 cellspacing=0 cellpadding=4 align=Left |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- | Pistol Butt || Melee || Melee || User || +1 || 1 || - |- |} <br style="clear: both; height: 0px;" /> ==Stratagems== ==Warlord Traits== *'''Exterminatus Mad''': Inquisitors are not known for their restraint. For a lot of inquisitors if you told them that there was a heretic on a planet and gave him a nuke there would be about a 50:50 chance of him just nuking the planet. This individual however, doesn’t even stop to consider the matter, they arrive from the warp already firing cyclonic torpedoes from the mere wiff of Hersey. And this is not restricted to the safety of space, they will quite happily start virus bombing a planet they are standing on just to be sure. **Before the battle begins declare that your warlord is “exterinartus mad” and ordered their ship in orbit to start bombarding the planet. For the rest of the battle the “End of the World” rules/scenario applies. If the “End of the World” is already in effect then instead double the number of mortal wounds that any unit would receive because of the scenario. *'''Ex Angry Marine''': It is not unknown for space marines to move around within the factions of the imperium, performing tasks where it helps to be a superhuman warrior that eats guants for breakfast. Ex-Angry Marines however find it a lot harder to find employment outside of their chapter, as for example, who in their right mind would employee an angry marine to perform fine detailed investigations in the upper spires of a hive. They are however, perfectly suited for jobs in the imperium which require them to do exactly what they have always done, which is to run screaming at something and chop it to pieces. **A unit with this trait adds 1 to its strength and attack characteristics. In addition to this, your warlord gains the '''ANGRY MARINE ADEPTUS ASTARTES''' keywords if they did not already have these keywords. *'''Master of Hiding''': Some Iratus warlords are so belligerently certain that they cannot be seen that they are able to convince their enemies that they can indeed, not be seen. **Attacks against made against a unit with this rule suffer a -1 to hit. In addition to this a unit with this rule adds 2 to its armour save rolls when in cover instead of 1. *'''Ex-Crazied Zealot:''' Some people go through phases when they were young, dyeing their hair, listening to loud music, maybe summoning up a demon or two, that kind of thing. This warlord however spent their youth dressed in rags, covered in shit, and gibbering something about the god emperor while clubbing things. Although they have since grown up (and had a wash) there is still a part of themselves that wants to grab a large, blunt object to swing above their head while looking for some excrement to smear on themselves. **'''CRAZIED ZEALOT'''s within 6” of a unit with this trait do no suffer casualties in the morale phase and reroll failed hit rolls. In addition to this a unit with this traits gains the '''CRAZIED ZEALOT''' keyword. *'''Eternally Hateful:''' **A unit with this trait and all friendly units within 3” of this unit may re-roll all failed wound rolls in the fight phase against your chosen faction keyword plus an additional faction keyword, instead of just when they charged, were charged or performed a heroic intervention against a single, chosen faction keyword. *'''Hotwirer Supreme:''' *Before the battle begins, you may select any '''IMPERIAL VEHICLE''' which is capable of transporting '''INFANTRY''' models, equip it with whatever weapons you choose which it is capable of taking, and then add it to your army (paying points or power points where appropriate). The vehicle looses all faction specific keywords and rules, and instead gains the '''OFFICIO IRATUS''' keyword, becomes a '''DEDICATED TRANSPORT''' unit, except that you add 1” to its movement, advance and charge distances, 2 to its wounds and attacks characteristics, and has a weapon skill of 3+ which does not degrade as it takes damage (original damage tables are ignored in regard to weapon skill). When the battle begins your warlord must be deployed inside the chosen vehicle, but after this your warlord and their chosen vehicle may as normal. ==Righteous Wrath Psychic Discipline== *'''Accuracy “Encouragement”''' :-''SHOOT THEM YOU CUNTS!!! DO YOU EXPECT THE BASTARD TO KILL THEMSELVES?!!!'' :-''WC6'' :-If successfully manifested select a friendly unit within 12” of the caster. That friendly unit may add 1 to all its hit rolls until the end of your turn and ignores cover when making shooting attacks. *'''Martyr for the God Emperor:''' :-''DEATH IS THE ONLY REST YOU FUCKING MAGGOTS WILL GET!!! NOW DON’T KEEP THE GOD EMPEROR WAITING!!!'' :-''WC7'' :-If successfully manifested select a friendly '''OFFICIO IRATUS INFANTRY''' unit within 18” of the caster. Roll a D6 for each model in that unit, on a roll of 6 that model it’s instantly slain, no saves allowed. However, that unit then adds 1 to its strength, movement and attack characteristics until the start of your next psychic phase. *'''Spirit of Exterminartus''' :-''IT’S CHEAPER THAN AN ACTUAL EXTERMINARTUS BUT WITHOUT FIRING ALL THOSE FUCKING MISSILES!!!'' :-''WC9'' :-If successfully manifested roll a D6 for each unit on the battlefield, subtracting 1 from the value for CHARACTERS. On a 2+ that unit suffers D3 mortal wounds, on a 6+ it instead suffers D6 mortal wounds. *'''Hateful Support''' :-''IF YOUR WANT “COUNSELLING” AND FUCKING “EMOTIONAL SUPPORT” YOU CAN JOIN THE [[Tau|VAGINA HEADS]]!!!'' :-''WC5'' :-If successfully manifested select an '''OFFICIO IRATUS PSYKER'''within 18” of the caster and roll a D3. Add the value of this roll to all psychic tests taken by the targeted '''OFFICIO IRATUS PSYKER''' until the beginning of your next psychic phase. *'''Silence of Denial''' :-''OI YOU!!! YOU CAN’T FUCKING DO THAT!!!'' :-''WC8'' :-If successfully manifested select an enemy unit within 24” with an ability (activated or passive, including faction traits). That unit loses that ability until your next psychic phase.
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